Your complaint is that you believe you're being put at a disadvantage when assigned a UKF teammate in a teamgame, no?
That's because you have the common misconception that the matchmaker matches you based on skill. It doesn't: it matches you with and against players of similar ELO rating. ELO is based purely on wins and losses.
That means the UKF players it gives you are ones that tend to win and lose against the same players you do. If UKF is bad (and tbh it is atm) then UKF players of equal skill to you will have a lower ELO than you, and you'll therefore be matched with UKF players of higher skill.
This only stops working when there are no higher skilled UKF players left to give, which happens at the top of the ladder. |
As long as brits have access to piats, they are not getting any snares.
usf says hi |
Maybe this mystery patch is a UKF rework like OKW got? |
It's good evidence that UKF is in a bad state, yes.
However, as I explained previously, the matchmaker doesn't know that. If you're matched with a UKF player you'll get one of similar ELO rating, not similar skill level. |
Ciez gave an excellent answer to this in a thread asking why the MG34 is weaker than the other four nondoc HMGs.
The way I see it is this - each faction has weaknesses.
Ost lacks true "elite" infantry and a 60 range TD but Grens are pretty solid throughout the game and they have great support weapons (and the PAK is incredible).
OKW lacks great support weapons but have an otherwise solid infantry backbone (Volk + SP early game is extremely strong), great light vehicles (luchs and 251 both incredible), and a good tank core (Jp4, super P4, Panther). They're also able to lock down sections of the map with T4 and repair stupid fast late game.
Soviets lack decent mainline infantry. Penals are reasonable, but still cannot compete with LMG Grens/Obers/or even highly vetted Stg Volks and are locked in T1. The real mainline Sov infantry that can compete (guards) are locked behind doctrines and are expensive. Soviets probably have the strongest commander based units/abilities (T34/85s, 120mm, Guards, IS2, PPSH, IL2, ISU) to supplement otherwise average-okay core units (the normal mortar is passable but nothing amazing, Maxim has its place but is no MG42, ZIS is good but isn't a PAK, etc).
USF generally lacks indirect fire but has incredible mainline infantry (like OKW, but even stronger really once they get BARs), flexible light vehicles, and a punishing tank core (HE Sherman is a wipe machine). USF also suffers from important units being locked by tech (AT gun, 50cals).
UKF has a poor early field presence, lacks pushing power for most of the game, lacks mobile indirect fire, lacks infantry snares (except in 1 doctrine), but has a disgusting late game arsenal (commandos, double upgunned 5 man tommies, great AT gun, etc).
So really the argument you're making could be made about any faction, just pick a different unit.
Why are Guards so good but Pgrens are so average?
Why is the Ost mortar so good but the USF mortar so average?
Why is the PAK so good but the USF At gun so bad?
Etc
Grass is always greener, focus on the strengths of OKW if that's the Axis faction you want to play (early aggression/MP efficient infantry, great light vehicles, and a great late game if you can keep stuff alive). Good luck vs UKF and Sovs as OKW though |
I think that goes for any build in general: exploit what it can't do if you can't beat it at its own game.
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Ullumulu, if you're that confident you know UKF better than Luvnest why not challenge Talisman to a 1v1? |
Huh?
All vehicles have the little icon above them in my games... and in the games I see others stream or cast.
Am I misunderstanding what 'icon' refers to?
No, you're right. I've somehow managed to think that icons I see on an almost daily basis don't exist, despite the fact that they appear in the very photo that kicked off this thread.
That makes everything much more simple: just add something distinguishing to the icon, like the three Command Tanks have. No model changes needed.
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Go snare me permanently a panther or tiger with AEC or sniper.
Take all the time you need, I'll wait for rep.
Imagine if those two did inflict Engine Damage on a <75% health target.
It'd definitely be interesting. |
If you intend to fix communication discrepancies you need to go all in.
Not at all.
Don't fix one thing if you can't fix everything is a strange mentality to have.
The best reason to keep the T-34/76 variants as they are is because they look nice, not because there are other unrelated UI problems that can't be fixed. |