Assault Engineers are fine most of the time: they're snareless CQC units so later on you've got plenty of ways to counter them.
The problem is how quickly USF can field and mass them, so the solution I think is to make them slower to build: make Pathfinders and Assault Engineers be built from the HQ with a build time comparable to Riflemen.
That way, you won't have USF having two squads on the field right at the start, and two Assault Engineers in the time it takes to build one Rifleman squad.
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#Steam AliasWL%Streak
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