TL;DR: You can't really kite vehicle vs vehicle combat when both have roughly same speed and the range difference is 5.
I think the match up is still decided by RNG. Whether the PV manages to close in/hit its shots, or whether the Jackson manages to pen the PV frontal armor.
THAT BEEN SAID:
-Does the Jackson need the increase on accuracy base AND the increase at vet2. Is it overkill improving reload/pen with vet rather than giving it the usual mobility acceleration/v. rotation/w. rotation? Compared to all other TD on the game it's heavily focused on pure raw offensive capabilities.
-NOT SURE what happens now with the matchup against the OKW PV which seems it doesn't benefit from the increase damage. That COULD be an issue.
-Do weapons abilities benefits from veterancy bonuses?
For example: HVPA on Jackson. Hardpoint_01 means the main gun right? Doesn't the vet should be applied directly to the weapon ability as well since it's using a different profile? I'm asking cause with indirect fire, the vet is applied to each of the barrage types.
Well, it seems I was considerably wrong when it came to those stats. As for the vet 2, I feel the same way.
OST Panther's accuracy was buffed in the mod. With respect to the Panther, Jackson HP buff makes no difference, since Panther also got a damage buff.
Jackson should also now be significantly more expensive than before.
I talk about ostheer panther and it losing hard, how do you guys not understand lol?
Panther still will get outranged, the Jackson can kite it forever. This means that the extra hp on the Jackson will be the game changer since the extra damage of the Panther can be kited by range alone.
For which side? Ostheer Panthers still 3 hit the Jackson, Jackson needs 3 shots without HVAP. The sentence does not tell me much if you do not specify what's the issue.
considering the Ostheer panther's accuracy, it will lose hard.
but yeah after dow 3 and the abysmal support of coh2,i dont have much faith in coh 3
Oh there will be a CoH3, most certainly after the failure of DOW3. The entire emphasize switch back to Company of Heroes after the failed launch of DOW3 is enough of an indicator that Relic is already looking forward.
Considering Relic's record of launching games with so much potential but always f*cking up this potential, makes me worry too.
In the first game you had situations where certain flanks could not be pulled off until vehicles crushed certain fences or stone walls. This gave way to ´corridor´ camp play that was very frustrating to fight, especially when facing camping Wehrmacht.
Vaulting offers so much tactical depth. It is just that most maps don´t take advantage of it.
I don't see the point of doing CoH3, the new material (factions, campaigns) can be done within of CoH2 - CoH2 has an excellent engine (graphics, mechanics). Old material (factions, commanders) can be rework at any time.