I often drive 222 over penals when there is no soviet at nearby.penals throw satchel and die as 222 pursues them and kills them with explosion
I do this too lol, too funny! |
The penals literatlly have to hug your vehicle if they want to pull the satchell off. Don't forget it costs like a 100 munis too I believe! |
One thing about the 17pdr- as a heavy at solution, shouldn't it be harder to kill with tanks? Because the like, two times I built it ever, it would always just get demolished by tanks or heavily damaged by a single tank. Now the coaxial and pintle guns will kill it even faster too XD
You know, you have an army to support it? If your opponent could get close to it and destroy it with tanks, you are doing something wrong. |
KV-1 is a good tank to support your infantry or neutralize enemy infantry targets. With a KV-1 you can defend strategic points or locations.
You realize this thread is 3 years old lol? |
My opinion is 3 second duration, 7.5-10 second recharge. (4.5-7 seconds inbetween Braces.) 7.5 second recharge would literally just be 10% of the live duration and recharge.
I think short duration, short recharge is preferable to longer durations/recharges. Shorter timers increases the burden on the British faction player. But to be perfectly honest, I have no idea what will actually be best. Brace has been a contentious ability since it was released, and it's caused a litany of issues with how the game has been balanced. This is something that will have to be toyed around with.
IMO a change to brace warrants its own mod. One change for the whole thing: Brace. Otherwise it'll be more or less impossible to determine what is best.
And to go further, I think the whole British faction needs to be scrapped and redrawn from the beginning if they are to fit into CoH2 in a balanced and well-designed way.
Good idea, I like that! Never thought of that before. |
Alternately, things like stuka bomb, werfer barrages, and railway artillery could be actually buffed against emplacements. Since the short timer could nullify the more high-damage alpha-strikes. Missing the brace would be destructive, but getting it would nullify its effect.
Things like ISGs and mortars, the current 'counters' would still be able to do their job, but their opponent would have to constantly micro/disable their emplacements to withstand continued barrages.
Brace should be bracing for impact from an explosion, not a stasis field from enemy attacks for X amount of time. An emplacement overrun with enemy infantry should be as survivable as a flanked MG or ATG.
I agree mate. Yet 5 seconds is just too little of a 'brace'. 10 seconds would be reasonable in my mind. How about yours? |
What is 5 seconds brace going to do? I tried using this, but it is really useless. How about 8 or 10 seconds?
If not, then remove it and simply give emplacements more armor or something once they vet up. |
Same |
just played a bunch of games with brits. tbh i really dont like most of these changes. to many nerfs and changes makes them not fun anymore, i really feel like only a few things should have been changes and not so drastically. i feel like these nerfs were brain stormed and so many things werent taken into account, things overlooked. nerfed maybe becuz fanboys complained so much.
You mean you now have to actually play and think before you get your win? If so, mission accomplished. |
War Thunder once did the same thing where if you would die or leave in the first 5ish minutes, all of your tank crews would be occupied in battle. This meant that if your connection bummed out, or you got one shotted or bombed to death by plane abusers at the start of the match, you would be punished. This meant being punished for something you didn't have control over in any way.
Considering the horrible optimization of this game, this would simply result in people getting punished for matters outside of their influence. |