Bad pen? It has 250/230/210 which is even higher than the King Tiger.
Yes, still it bounces on Jagdtiger etc. frontal. They are long range and shouldn't counter a IS2 if it can shouldn't back.
IS2 is a slow and inaccurate heavy. It was build to counter heavys.
In a stationary 1vs1 IS2 would still lose versus a Kind, would clear win versus Tiger 1 and Pershing now.
But Tiger 1 should have range advantage.
Pershing a speed advantage. |
@thedarkarmadillo
https://www.youtube.com/watch?v=cSfA1DmYwGQ
Found the game from gcs2 where the tiger was used vs the pershing.
The problem lies in the power of the doctrines which they are in.
Nvm,this is a different game, but at least shows off the power of the tiger in this doc.
Now look at min 30, at that moment Hans had nothing left. If the US pushed only a little bit, game would be over.
The Tigers git nearly killed several times by bazookas. With +5 range Tiger wouldn have enought range at Vet2 to make more damage than getting it. |
CoH isn't man of war. Such fixes are to simple and would destroy the feeling of CoH. It would only work if you a. make a real armor system, b. increase the number of unit-types.
We are looking for small changes, not to rebalance the hole game. That is 6 years too late.
And now we have too look at the fractions and where they suck at most, or what they could need by solutuion.
- IS2 should be a heavy-counter. But it has bad accuracy and bad pen. -> make it pen 100% and it would be useful.
- Tiger 1 also has no real place… it is better to build a Panther and a Panzer 4 instead. Worst heavy ingamy, in my opinon. So, increase its range to 50 and Vet2 to 55. So it can stay fragil (counterable).
Tiger 1 still can be easy counters by PaKs and mediums.
- Tiger 2 is ok how it is in my opinion. With the IS2 change it has a new counter now.
- Pershing has too good AI. Give it same AOE as Tiger 1, but stay with the larger radius and accuracy. |
IS 2 has bad accuracy, thats true. But is superior to Tiger 1 in all aspects.
- One option would be, to make IS2 pen 100%, so it cant bounce. That would make him a heavy-hunter. So change his pen to 1000 at far/mid/near. Now it can fight Elefant and Jagdtiger.
- Tiger 1 gets 55 range.
- Pershing gets same AOE like Tiger 1, to bring its AI on a normal level. It still has better accuracy. Maybe give it a high explosive ability instead, for on shot.
- Tiger 2 stays the like it is.
By that changes Tiger can fight versus tank-hunters. Because of medium pen it still bounces at IS2 and ISU152 or Comet. IS2 will win now every fight if in range versus Panther or Tiger. Also it can attack Elefant or Jagdtiger frontal, making it more usefull.
Tested it, liked it. |
Hull-down is bugged and would only make a sence if StuG gets 65 range instead if 62,5 and gets the reload buff again.
How it works now it should be a normal ability by the vehicle by its own. - That would also fix the hull-down bug.
Still, Katitof, sometimes I think you are kind of retarded. The 60 rang example was a ad hoc example. I spoke about 50, vet 2 55. |
Tiger 1 is the middle ground of all the heavy tanks. It doesnnt have the armour of the KT or is-2 but it's more reliable than both of them. It doesn't have the AI of the Pershing but it can take more hits. It doesn't have the health pool of the churchill but it's quick as hell as far as heavy tanks go.
The tiger isn't the pincle of any one trait but a potent blend of all of them.
55 range would be nuts as a passive, but maybe replacing the vet 1 blitz (which has no place on a heavy tank anyways) with a spearhead kind of ability might be interesting. Give it a trade off on the bonus so it remains an ideal combined arms center piece that the ostheer champions so well
Even 60 wouldn't make it a monster. Worse canon than all other tank-hunters, way more expensive. Even it's AI power is so bad, that on 60 range it would lose versus a PaK. Maybe at Vet3 with its hard reload buff it would become OP.
But 50 range would make a decent all-rounder at arrival, and then the +5 buff at Vet 2 would make 55 range. So it gets a small advantage. |
You're insane if you think any heavy tank should ever have more then 50 at vet2.
It is the Tiger I we are speaking about. It is no heavy tank anymore, or is the Comet a heavy too? It is forcing long-range tank-hunters ingame. Tiger I is way worse versus infantry than a Pershing, but Tiger has 2 more pop-cap and is a little bit more expensive.
so: a. make is as OP versus infantry (I don't want that, because also Pershing is OP) or b. give it more range, so it is a little bit easyer to Keep it alaive. |
Still, a range buff to 50 (vet2 55) would be enough, I think.
Beside, Tiger Ace should also be changed. Maybe replace it with an option to get two Tigers. |
It is like a Tiger, simply bad alone.
like @distrofio said, use the option to get a critical mass of them to perform better. |
1. Tiger needs more range, from 45 (Vet2 50) to 50 (Vet 2 55)
2. Pershing has to get same stats as Tiger (that would be an AI nerf)
So Tiger becomes easyer to play and it doens't look so bad in comparison with Paershing animor (or Pershing stops beeing way better than Tiger). |