Vehicle Crews Repairs was a great idea when USF first appeared back in 2014 when vehicles like Jackson, M10 or Shermans were shity, had low HP and paper armor.
Nowadays almost every medium tank in the game has 640HP. Vehicles Crews are very strong and nonsense. That`s why I say that they should be toned down at some level.
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I think that one of the skills unique to CoH2 is having your engineers in the right place at the right time - building tech, building defenses, laying mines, sweeping mines or clearing cover with flamethrowers, and repairing vehicles.
+1. Exactly. Repairing tanks is the job of REs. If Relic wants to use Vehicle Crews for repairs, then they should lose some repair speed, or dont repair crits because, otherwise, this make fausts somehow useless.
On vehicle crews, I think the crew should stay spawned as they embark and disembark, making decrewing more risky.
Another change might be making it so that they can only repair to a certain percent, say 75%, and after that REs need to finish the repairs, so that USF can't repair all its vehicles to 100% at once.
This would be also nice. |
Yeah, I mean at this point all at guns can be shooting b4 shells and its balanced. I mean the gameplay now become more and more boring boomer like me remember when you can build more than one "big tanks" as opposed to now can only build one.
Everything in life become "boring" after some time. Not only coh2.
I think tiger 1 is the only tank who went in almost solo in the whole ww2
I think you are watching too much ww2 hollywood films. |
Maybe we could just take the repair ability off all together that way we can have hilarious moments when players try to quickly select an infantry squad to retreat and mash "T" only for them to die before the button was pressed, causing the still selected vehicle to issue a crew exit command, then they instantly die to a blob, which takes the tank and beats the USF player in their base ftw.
lol yeah, I also hate that. But thats for another topic. |
Ostruppen problem is not ostruppen itself.
The problem is 4men Grens sucks and are not cost effective.
If 4men Grens could get a bolster-like ability like Brits or Sovs in the late game, they would be built instead of Ostruppen. |
Even though I am glad that a new patch is being developed, I am going to open a topic that is not currently being considered in the patch.
We all noticed in the last tournament how strong the USF were. I think what makes USF really strong is the ability to quickly repair their tanks thanks to the Crew Members. I think they should lose a bit of their potential since, currently, it is the only faction that has it (I'm fine with that). In addition, this ability makes REs quite unnecessary and only useful for carrying double bazookas or mine sweepers.
It might be considered evaluating any of these options for Crew Members:
- Reduce repair speed.
- Reduce cap point speed (or disable it).
- Reduce speed with which they eject and enter a vehicle.
With any other faction, when you lose a Pioneer or Engineer, you are forced to acquire another in order to repair tanks. This does not happen with USFs and it is what makes USFs really strong. |
When a buff to the StugG?
This unit is not being used anymore since the ROF nerf a few patches ago.
The TWP buff from this patch is not a buff... its a reverted nerf from some patches ago. |
The new "Raid Package" is big NO. It is too cost effective and out of any logic. No one ask for it. UKF doesn't needs this type of cheese upgrades.
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I think this mortar suffers from the same pros and cons of the other mortars. So its OK.
120mm : high dps, low rof, long range, high survavility due to its 5men squad, decent accuracy. |
Seriously are you complaining about the best cost/effective medium tank in the game?
The unit didn't receive a nerf in the past years. The unit was really good since the beginning. |