One advantage of putting an MG unit in a building is the fact that it automatically turns its firing arc towards incomming enemies.
However, once you have manually interfere in this procedure by ordering a specific arc it doesnt follow that logic anymore. Instead the MG keeps his arc like it does outside of a building.
How can I order a primary arc while at the same time let them freely reposition according to the situation as they usually do in a building? |
It's not one game, it's all the games we played.
4vs4 is not fun enough to keep playing....
Walking stuka raining fire way before we got any arty on the field.
So boring... Add that the rest....the nerfs.... we are
out.
Lets see what happen to the game.
Maybe, just maybe, your opponents are just better tham you? |
Thank you guys for the fast and clear explanation. So let's hope for the upcoming patch. |
I just had a match where a Cromwell tank happily drove over one of my Ostheer AT mines, made it explode and suffered...nothing. No hitpoint loss, no internal damage.
So far I assumed mines cause at least SOME damage to varying degree. But no damage at all?
And no, I do not confuse AP mine with the AT ones. |
What is the point of this post OP?
The USF mortar is vastly overperforming and is being addressed next week.
If it is vastly overperforming how can it be fixed by the very minor changes of the next patch? |
Please try to keep it constructive. I'll start.
1. Two strategic points are pretty much equal to one fuel (+6 vs +7), even before counting the munitions income. Spending the first 6 minutes throwing manpower at the enemy who's camping the fuel while there's a blank strat point next to your base is suboptimal.
.
Wait. Do u claim that VPs give resource points? |
the 4model Squad has the following disadvantage:
- u can´t take teamweapon if lost a single model
- u must often retreat if lost a single model, else u lost on retreat the whole squad (say hello to bofors/ light alli tanks which snipes single models...even on retreat)
- u lose often whole squads by the a first arty/mortar/tank shell
- even in a 1on1 vs IS/rifles/penals u lose the first model going into green cover...the next model in under 6sec....u must retreat...and killed maybe 1 model
- since the game is full of arty...(much more on alli side) u cant stay in green cover and use ur advantage from it...u must move...a dead for 4model squad which is under fire from dual wielding alli troops...
- all allie tanks have a better AI than compareabel german tanks (AEC vs puma, crushwell vs p4, comet vs panther, luchs vs t70, kubel vs brits transporter, etc etc)
I have just another disadvantage:
4-man squads can take one mine, 5/6-man sqauds can take two. 100% perforamnce difference in that regard. |
Now, this is getting a bit strange. I encountered described situation just again. Riflemen shot, p.gren dont. This time a very tiny tree was right in between the firing line. Could this be the explanation? But why should a little tree let on shot and block the other?
How can I upload a screenshot? |
the point is to promote fun and fair play so while the tiger is more expensive, it allows usf to have more shermans on the field. However due to balance and map design, it is hard to effectively counter a tiger with shermans so you don't see this play anymore. The random RNG crits is a similar thing where they mimic reality but degrades the competitive integrity of the game so it should be removed. Stuff should happen mainly because of player influence and the random stuff should be consistent enough for players to account for it.
Yes, fun and fair play. Rng is fun and a tiger which costs more than a sherman is fair. Your premise is wrong: "competitive integrity" can for sure also be achieved with rng elements. The point is then risc management instead of number crunching calculation. |
If they game was trying to emulate reality it wouldn't be balanced. We'd see 10 shermans for every Tiger on the field. No one would play axis if they had to fight 10 shermans. People play games for fun not to simulate realism.
If the game was not trying to emulate reality we would see laser guns, flying tanks and ufos. See? I could argue the same.
Obviously, while trying to emulate reality, a game needs to sacrifice this and that for playability and gameplay. The fact that in ww2 the sherman outnumbered the tiger is represented by higher building costs of the latter. |