In this case, i suggest we give it a vet buff on vet 1, the aura extends from 80 to 85. When i used cmd tank, i recall it takes years to vet up. We could decrease its gun damage a little.
Meanwhile, we push its CP further back to 12.
Hear me out, as Wehr player and even Okw, late team games favor allies much more. Allies critical mass for cheaper resources, tons of arty and 60 TD. This cmd tank actually will help balance the tide for late game purposes.
Remember 1 cmd tank on field, you lose a better P4, a nice trade-off for late game usage. For example, instead of 2 SU85 aiming at 2 P4, you get 2 SU85 aiming at 1 P4. The cmd tank dont participate well in battle.
To suggest nerf is just not sensible. We just need to shift its timing for its purposes. Choosing it, you are already losing offense for defense. Cant believe there is problem getting 1 extra shot when you will suffer 1 less shot yourself...
A doctrinal answer to a no doc problem is NEVER the way. Allied TDs need toning down, and the CP is not the answer.
Furthermore 10% more health or 20% makes no difference in the number of TDshots to kill anything but a panther and above. It's main effect is on infantry which is a fine fine balance.
Furthermore passive auras a just bad business as a passive (all of them) look at Soviet FHQ, turned from a passive aure to a timed ability and I would argue the game has never been better in relation to that ability.
All command units should be the same
Targeted and timed abilities that scale with vet and yknow what? Give them shared vet too! Command units should RAISE the skill cap, not lower it.