Didn't realise you were on the balance team, but uncounterable? Shit, I might just main Spec Wep doctrine if it will make brits that OP! Think before you type, you always try to argue my points but never say anything of value, try it next time.
Yup I'm a british fan boy, but it doesn't cloud my judgement, I am actually capable of seeing all sides, I know, shocking huh.
Your bias towards the British faction doesn't make you realize if you give snares to the British, it will make them officially the most broken faction in the game and most cancerous to play against (which they currently are anyway). The only thing they are lacking is snares but they can easily compensate with piats or AEC agaisnt LV's.
OKW got ther snares cuz volks lost their shreks.
Regarding the patch, almost everything is really good, except penals with PTRS is the one thing i don't agree with and im sure majority of the community is against it too. |
well looking at what the modders are doing with soviets now, i wouldn't be surprised if this happens in the future |
I was against this for a long time because I thought penals PTRS can work and so on, but after all these changes I have to say I was mistaken. We need to start everything from beggining. Give penals 1.1 stats, remove flamer, remove PTRS and.
I have better Idea than M42 in tier 1. I think M42 should be unlocked in tier 1 once you build tier3 or simply put it in tier3. By this way axis players can counter tier1 if they make fast push with really light vehicles (222, flaptrack) and soviet player can make comback once he gets tier3. By this change we will encourage soviet player to tech fast so he won´t be albe to play extended tier1 play.
What do you think ?
And yes M42 is good in current sitiation, i tryed it and it is more than enaught to keep soviet tier1 in play. Maybe even too strong as core unit, we have to make further testing. M42 should be weak lategame like PTRS penals are, you should be punished if you make them too many.
Hector
+10000000000000000000000
sounds like the best and most simple solution !!!!!!! |
251 locked behind medics wtf?
Its good too see some experimentation with t1 but you guys are seriously losing your heads on it |
Seems you haven't been playing but:
-OKW Rak is the only AT gun with 0.85 RA. Rest have 1.0 and USF 1.25
-OKW crew (MG/ISG included) for some reason are using Volks instead of "OKW crew"
This is the damage per model:
OKW: 1.93 / 4.94
SU: 0.29 / 1.32
OH: 0.18 / 3.40
USF: 0.67 / 2.41
UKF: 1.02 / 2.03
dont really give a rats backside about its RA cuz from gameplay experience it has the worst survivability out of all the AT guns. And whats so good about its damage per model? you want to go attack a rifleman squad with your rekketen?
isnt tier 1 suppose to be like a risk reward tier, you go for it to have better AI at the cost of AT. If soviets need AT, then do what ostheer does and tech up. It stupid enough that penals are getting some form of AT and now people want a buffed m-42 in it lol. |
White phospor is buggy as hell.
OKW
Panther PzKpfw V 'Medium' Tank
vet1 Unlocks the 'Combat Blitz' ability
vet2 +10% armour, +20% health, +40% weapon rotation speed
vet3 -30% reload, +20% rotation speed, +30% ac/de-celeration
vet4 +10% range -25% scatter
vet5 +25% accuracy on the move, +11 sight radius
OST
PzKpfw V Medium Tank
vet1 Unlocks the 'Blitzkrieg' ability
vet2 +10% armour +20% health, +40% weapon rotation speed
vet3 -30% reload, +20% rotation speed, +10% ac/de-celeration
Brits
A34 'Comet' Cruiser Tank
vet1 Fires White Phosphorus instead of normal smoke
vet2 +35% Weapon rotation speed , +30% accuracy
vet3 +30% Speed, Crew will attack nearby targets with their grenades by default, +20% Acceleration
look how great the comet is with its vet I am looking, but Panthers vet look still more better.
I have no problem achieve 10-20k damage with Panther and with Comet also. For team games they are good choice.
So panther needs its vet to even compete with the comet e.g. panther at vet 5 gets +25% accuracy on the move, you mind telling me whats the comets accuracy on the move is at vet 0? |
Other factions don't even get the opportunity to have stock 320 armor 800hp vehicle with high speed and pen. The Comet is worse against tanks than the Panther, hence he gets better ai capabilities.
lol in terms of overall performance, the comet shits on the panther.
And yh using target tables is not a good idea, should only be used as last resort |
@ullimulu
so essentially, it will be easier to kite piat blobs then kiting shrek and bazooka's and one other important note is what makes these blobs even more dangerous to vehicles is the fact they can snare which brit infantry cannot do.
And thanks Mr Smith |
Only if the rear side of the tank is facing the PIAT.
Because, with homing missile PIATs, PIATs will go for the side of the tank that is currently showing.
Actually PIATs will be less likely to hit the tank at all, due to the fact that they have reduced range.
In the mod, what is the range of the bazooka, shrek and piat? |
hmm...overall good patch but..
Penals over nerfed
Pz4 needs a little bit more pen
Pz2 ai nerf? dont understand this one, its not like it was a squad wiping machine and is poor in the AT department
Double brens need to be addressed because of the insane damage output and RA with vet.( i can also see brit blobs with brens and piats incoming)
One thing i would like to suggest is to deny brits players being able to build bofors in the VP to prevent VP camping (like the panzer shwerer headquarters for OKW)
|