Got some news for you. The SU-76 has
- 120 dmg until it hits vet2
- a very small firing arc
- 400 hp which makes it a 3 shot vehicle, instant engine criticals, it also has just half the armor of the stug
- inferior RoF
...while being cheaper, having more range than the stug and offering a free barrage ability to scare away the enemy.
got some actual game play experience for you, 1v1 stug is fine, its because this unit gets spammed in team games effectively to counter AT (+ heavy tanks like the is2) is why its being nerfed. The same thing is currently happening in team games with the su76, getting spammed like crazy + having an AI barrage.
Also by nerfing the stug, which is SUPPOSED to pave the way for t4 becoming more viable but the changes (like the panther buffs) are not making it through.
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Go argue petty schematics and wording of patch notes around the scope with MrSmith's team and not with me. Newsflash: It's utterly pointless to do that, and it doesn't help at all with what they are working on.
They told you already that they won't care about YOUR OWN preferred priorities. MrSmith's team has clearly told you that they got THEIR OWN priorities and timescales for the FBP mod whilst keeping within the tight permitted scope. They WILL keep to it nevertheless what you see written in the notes. What YOU want to see being worked on is either not the priority at all or not in scope!
lel someones butt hurt.
@miragefla
The stug is getting nerfed, so the same reasoning should work for the su76 nerfs. Panther changes should be of high proioty with the changes to wher (e.g. stug) and USF's jackson. Did relic give a reason ? |
The biggest issue for cons right now is that they weren't really considered when volks got the StG upgrades. In fact, not much with considered with volk StGs except removing their panzerschrecks.
Volks without StGs are much more in line with how the unit is supposed to function.
The StGs do two things: improve volks damage output at all ranges, and it eliminates their weakness: close range. Both cons and rifles are designed to function best at close range.
If the remaining Kar98ks are replaced with mp40s in the StG upgrade, Volks continue to have a weakness: which becomes long range. Rifles and cons would then benefit staying at range against upgraded volks and it would be the volks that would have to close.
The StGs just give volks the full strategic advantage the way they currently are.
if mp40s replace stg's, ther vet also needs to be reworked for received accuracy so they suit ther purpose. i'd personally remove stg's and give them shrek thats nerfed to bazooka levels and see how that pans out |
Both of those unlock for free was my point. The soviets need a side-tech for their molly (who cares if its cheaper to use its absolute garbage) and a seperate one for their AT nades.
I'm well aware of what OKW needs to do to get their grenades and snares, that is not the same as side-tech. Those costs are the tech costs for units, and everyone has to pay those.
Yes OKW has to pay for a truck before teching, but that is offset by the bonuses their teching gives them. The Soviets would gladly pay more if it meant they got more than a redecorated base sector.
offset for what? they pay for it finished. just like how con have to pay for side techs, it doesn't come free |
For that to be true you need to spend 300mp and 40 fuel on side techs, plus all the muni. And they cost 30mp more to begin with.
Meanwhile for only 10 more MP more Volks stomp cons around the whole game. They also get a better version of their grenade and an equivalent snare for free.
OKW need to tech too to get upgrades and use things like snares mate. when it comes to comparing to cons, first cons have no upgrade, they need a upgrade (that i agree makes them UP) and when it comes to the flame nade, it costs far more then cons flame nade to use and finally snare aint free, it costs to use |
They could just ignore them to be honest, Volks are a funny unit, you need to spend more to beat them because Vet 5 special snowflake faction.
funny, in the past when axis wer spending more to beat cheaper allied tanks that, wernt fair but now .
fyi, upgraded riflemen beat upgraded volks |
jackson 640hp lol who the hell is giving feedback |
the ju87 either decimates tanks or does absolutely nothing without vision. if p47 is buffed to the ju87 levels it will need to lose its self spotting, it cant have the best of both worlds |
sometimes its good, sometimes dont do sh*t. But doesn't this one not need vision as in you dont need to scout your target unlike the axis equivalent (forgot what its called) |
I like the change but this cost will put an end to the Jackson on 1vs1. USF will be completely helpless vs medium rush.
So as an idea why not simply putting an upgrade to the Jackson, adding health and whatever. So we have a Jackson live version + 1 upgrade per Jackson so you can turn one to be more powerful late game. Something like 100munition to get your final version of the Jackson.
USF have no problems vs mediums without jacksons (bazookas, at nade, atg) |