I don't understand how it takes them years to fix simple shit like the hold fire bug that was in the game since release. At least they finally fixed that.
Also order skipping (maxim skips all capping orders EVERY TIME) has still not been fixed. Makes you wonder what the heck they are actually doing....
I'm sure these things could be fixed in 5 minutes by changing a couple of lines of code; especially the hold fire bug.
I'm really happy to see Relic trying to further improve the awful, awful tank pathfinding. Still, I think the best solution would be to just go back to how it was before, then switch the reverse gear hotkey to V instead of the horribly misplaced U key.
All RNG based AA system is stupid, planes should have HP and AA should deal constant damage to them, by this you can work with survivability of different planes.
Sturm + Kubel early game is just pure BS. As USF, all you can do is run around the map avoiding them until you get a blob going. It's VERY, very frustrating.
I guess you can beat Sturms alone without Kubel DPS from green cover max range, but who is retarded enough to not utilize some kind of a shot blocker? (in the video, the house could have been used to block LoS, entering from front door, exiting from back)