I was really surprised when this mechanic came back. Yeah its pretty bullshit that players with these units available can just instantly spawn elite squads from buildings and completely turn fights, Its not good design. Maybe in COH3 they will finally abandon the mechanic, but its too late for COH2.
Yeah, indeed. It's just really dumb and a no-skill mechanic, in the same category as the Panzer Tactician tank instant smoke. Both of these newbie get out of jail cards should be changed or deleted from the game.
The need to perform an actual proper flank is eliminated by allowing the players to spawn stuff from buildings.
Pop out, throw nade, wipe squad gg. Free vet 3 mortar kill.
2 squads retreating with low hp? Pop out of building, no matter how far it is in the fog of war, easy wipes!
MG bothering you and suppressing your entire blob? NP, pop out of building and wipe it with a nade before it has a chance to react.
Low HP tank running away? Faust it in the ass!
Need to ninja cap a VP? Well... you know the story.
After the initial spawn, you're still left with a high DPS squad that remains useful in all stages of the game. Yes, I'm looking at you falls. A big part of the problem is how fast they can wipe weapon teams and AT guns.
But regardless of which unit we are talking about, the mechanic is dumb.