I want to love the Windustry commander, and the Lend lease has always been fun. Currently for the low low price of teching up for OKW or keeping a 222 at home you utterly shut down this ability.
Please adjust the plane's received accuracy.
And while your at it, somewhere there is code allowing flack to shoot up. Get rid of this code for OKW free stuff such as base defenses and T4. its already enough they can blast anything to death compared to base mgs, and they also free-ly counter loitering planes.
Fix Soviet Fuel Drop Plane
17 Feb 2016, 17:17 PM
#1
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Posts: 612
17 Feb 2016, 17:38 PM
#2
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Posts: 609
I know the chances of it are astronomically low, but it always makes me cry when OKW base defenses maul one of your fuel drops.
Also, on a lot of maps you can drop fuel on the edge of your base to alter the plane's trajectory and potentially avoid the Flak HQ. Still, damn thing's squishy as hell.
Also, on a lot of maps you can drop fuel on the edge of your base to alter the plane's trajectory and potentially avoid the Flak HQ. Still, damn thing's squishy as hell.
17 Feb 2016, 23:30 PM
#3
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Posts: 2470
given that the OKH plane is invulnerable the USSR one should also be.
17 Feb 2016, 23:41 PM
#4
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Posts: 354
All RNG based AA system is stupid, planes should have HP and AA should deal constant damage to them, by this you can work with survivability of different planes.
18 Feb 2016, 06:29 AM
#5
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Posts: 83
All RNG based AA system is stupid, planes should have HP and AA should deal constant damage to them, by this you can work with survivability of different planes.
This game just likes RNG way too much in general.
18 Feb 2016, 09:47 AM
#6
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Posts: 48
Why not have it spawn the fuel where it crashes? Then it can be potentially stolen, like the luftwaffle supply drop zone. At least then the ability remains useful in a risk/reward way throughout the game.
18 Feb 2016, 09:55 AM
#7
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Posts: 393
Why not have it spawn the fuel where it crashes? Then it can be potentially stolen, like the luftwaffle supply drop zone. At least then the ability remains useful in a risk/reward way throughout the game.
I like this idea.
OKW base defense and T4 shouldnt shoot down planes, only counters that you actually bought to counter should, like ostwind/M5/AAHT etc.
18 Feb 2016, 10:03 AM
#8
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Posts: 88
BannedAll RNG based AA system is stupid, planes should have HP and AA should deal constant damage to them, by this you can work with survivability of different planes.
+1
And yes, remove the free AA of the base defenses.
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