Well ISG's and Pak Howies are the units that have this problem. A Lefh Ostheer artillery will face a direction and fire where in the area you told it to. I don't think you can target singular squads and model with the Lefh. After it fires its salvos it will resume to face the direction it fired it's salvos
My mistake! I was assuming you meant the immobile artillery you build in game, not the mobile assault gun or the 57mm howitzer. |
I don't know what you mean. I'm saying is if you right click the unit with the pak howie and that unit leaves it's range, it will chase them to the ends of the earth. So you have to tell it to hold position where it then picks a random target, then you got to stop it from facing and aim it again. Just a chore really, it more has to do with its behavior.
I really should stop letting it autoface.
I see an incoming blob.
Rick click on one squad. LeFH faces the blob's direction and fires one shell.
Does LeFH auto face again before firing another shell in the squad's direction, OR does it keep shelling the same area that the squad was in, until it depletes salvo/is told to stop? |
The one thing that bothers me about the pak howie is when I leave it to auto face. It will decide that shooting to the far right of the map is far more important then shooting at a big blob. Then if the blob moves the damn thing goes apeshit.
If I tell it to not autoface it also doesn't auto fire. So even if I aim it in the right direction of an incoming blob it won't fire unless I manually tell it too.
Other then that good unit, just costs an arm and a leg.
Wait, are you telling me howitzers can attack a specific unit, and re-adjust when that target moves??? |
When I watch the video, I see Volks being instantly suppressed as soon as the MG fires on them. I think the OP wants the Vickers to pin quicker, not necessarily suppress faster. There's a difference here.
Anybody can easily take a lone MG out of a building, it's not just the vickers. Just run up to a MG42 in a building and throw a nade in it if it's completely alone with no support units.
It's even worse for Axis because Rifles have access to smoke nades which basically negates all suppression.
Suppression is just there to slow enemies. Once they're suppressed, toss a nade on them and force them to retreat. People want instant pinning shit and they have no idea what they're even asking for.
Plus One
Maybe have suppressed units de-cap and cap slower?
OK, i get get behind that one.
Opie, just do what the rest of the BritBong players do and spam Bofors. |
If you are going to complain about simcity, complain about ALL SIMCITY'S.
Good point.
See the dude's post below.
Basically sucks, because you're forced to choose an arty commander to dislodge said sim city.
That and bofors spam is getting a bit out of hand.
OKW sim city points
Plus One
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"...so much" it's obvious that delay tanks, but with 3 bofors it supposed that you are holding the map. 1vs1 it's an heavy delay , but 2v2 4v4 i think bofors are too stronk for their cost.
This.
1000 x this |
It's working as intended. The pack howie hits like a ton of bricks, it's the most lethal non-doctrinal indirect fire unit in the game. It must have short range on its auto-fire to counter-balance its amazing damage.
This guy gets it.
It's fine
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Thread: Wire1 Mar 2016, 22:54 PM
I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
I agree on this one.
+1 |
Link to said fight? |
RIP farming
Progression system
Coins
no more bulletin stack
Salvage bulletin/ commanders/skins duplicate
Good they removed farming - the system wasnt intended to be cheated.
If it rewards the regulars and those who invest the most, good.
Not sure how the coins would work.
Good. Was sick of seeing rifles run righ around the rosie around 3 fkn MG42's.
FANTASTIC on the salvage |