no it not. kyle ddint write it good. the game engine is same from game launch and will be updated tommorow. and the vet bug been there for past 4 months
Well that's how I understood it.
It's already tomorrow here Down Under, wheres the patch?? (I kid).
Look forward to testing these changes. |
This is true, but be careful going too far with that attitude. In 4v4s a bad plan that's well-coordinated will often beat a disorganized good one. In the pubs that means adapting your play to what you're seeing from your teammates and maintaining yourself in a position where you can easily support them.
I dont. I've played with some who know exactly what was going on, even if we didnt talk.
Supporting is what I am best at. MG42 and cache spam for Days. |
You're confusing economy with actual unit.
You can't engage your opponent with economy, if he got better unit, he will bleed you more and you'll lose. This is why USF is rolled over in bigger team games and why UKF is so great there thanks to comet.
Katiof, you are normally pretty bright, and I usually agree with you, however not sure what you are/were smoking when you wrote this.
If you have a handle on economy, you have already won.
Cutting your opponent off, starving them of resources is just one way you can win via "economy"
100% KT should require all three trucks be deployed and alive.
This way if you want to go KT you must be more conservative with truck placement.
Alternatively, or in addition, making the SWS truck boons be side-grades (BGHQ healing, Mech truck Repairs, and Schewer HQ truck gun) it would go a long way towards balancing out the KT since upgrading the trucks would delay it and skipping the upgrades would reduce OKW field presence.
+1 on Upgrade idea |
Clown cars, clown cars everywhere
I tried this tactic the other day - fantastic for taking out flanks/unguarded paths/laying traps/general trolling.
I feel the same way about the USF fighting position. Another USF unit made of paper. Now it is only 125MP, but then you need 60 muni just to make it do anything. You can then put a 200MP RE in there for some anti vehicle grenades, which is nice. So you're looking at 325MP, and 60 muni, for some suppression, and a light vehicle counter. Most cases I find it pretty useless compared to where else I can spend those resources. But if the conditions are right, and you place it in a really good spot and at the right time, it can help big time. Very rare do I see an advantageous opportunity to use it, but it's there for when you need it. I personally don't know the finer details of the flak emplacement, but to me it sounds like of similar usefulness. Besides, it's also AA if that means anything. If somebody wants to enlighten me, I'd be happy to hear it.
Area Denial buddy.
Otherwise you will be much like the Brits - very little area denial and open to flanking |
Update:
Holy crap!! This bug's been around since bloody game launch!
|
Get ATS then. Tank lacks range and almost every allies td shits on it. Unless properly supported, it gets owned. 310 fuel and 3 trucks (40+50+120) requirement is already a pain.
This.
It's an L2P issue.
I've lost a KT to 2 jacksons. It's drawback is the speed/turret rotation. I rarely field this beast as OKW |
Churchill smoke has been reported as bugged.
Imo it not be shot blocker is should provide light cover and immunity to suppression. Then is would serve its design role...
Veternacy speed is something that should be looked at. There are units with high XP value that either do not do enough damage or can only harm low XP value target like infantry.
For damage sponges the change could be that they gain more XP when they are fired upon and give less to enemies...
+1 for smoke
WTF is up with that tank?
I see it spewing smoke all the time, and think to myself, WTF?? |
Good tips all.
Many thanks
If you are OST and have an OKW ally near you, try asking him to put his med truck in a place that is accessable to both of you. This really helps since you get forward healing and reinforce at no additional cost to you. In return, support him with things he lacks, most importantly mg42s, but maybe snipers or caches.
I normally do this as Werh.
One good basic stategy with Ostheer is to capture a good building with a MG-42 and put a mortar in front of it that reach the area that you are interested in. Usually I get a vet 3 mortar and 30+ kills with it. And I don't need to micromanage it.
Top suggestion. Will give it a go.
I've decided to take a break from vidya - they were making me unnecessarily agro |
Or go play OKW and spam those flame nades
Ok can we please get rid of OKW trucks and the "Fortifications" doctrine then?? Oh I'm sorry you actually enjoy that commander. Hypocrite.
We dont need low quality players like yourself in this community.
Please refrain from cancerous posts like the one above in the future, or dont bother commenting at all.
Thnx
uh...i pretty much only play wehr. and yea i agree fortifications doc is dumb, jesus chill just making an observation
+1
I play brits every now and then too and fortifications are just a waste of time. |
@OP I thought the UC COULD cap if it had squads in it.
This early game unit needs to be handled very cautiously in terms of balancing as it won't take much (if any) buffing to make it a 30second Feburary AEC.
It does cap when you have it loaded with Tommies/Engies |