Seriously, it's tiring now. It's actually making me despise one of my favorite games. Just remove the dual wielding ability.
The game is freaking BORING on axis side because of this. You join a game, see 2 USF and you want to kill yourself.
Fix it already... |
Emplacements are much easier to kill than someone thinks, double leig and all of them dead, with brace or without.
That's just not true. Some maps allow mortar and bofor positioning that LeIGs can't get at. Not without constantly getting decrewed. I guess you aren't going to listen though. |
I can say exactly the same about OKW shwerer or forward med truck "I don't need to retreat full map and you can do nothing before late game about it".
I can say exactly the same about super heavies like KT, JT, ele, TA.
But do any of these things have something called "brace structure"? No. |
Use MHT, even Brit have 10 mortar pit it can still be killed with ease.
OKW don't have MHT |
It's not the range I have a problem with, it's not the Brace I have (much) of a problem with, it's not the rate of fire I have a problem with... it's that they have all these things together. |
The LeIG costs not much less than that and gets almost instantly decrewed. Looking at the mortar pit, I should be able to get the same virtual indestructibility by putting up four sandbags around my mortars or LeIGs...
Yes, I have had my fair share of victories using LeIG to counter Brit emplacements with forcing brace etc, but with some situations there is literally nothing you can do, especially when the muthafcka croc appears. Double Brits and its goodbye to everything. How do you counter three mortar pits four bofors and a couple of AT emplacements? Answer: You can't. |
and if you are playing multiple brits with multiple sim cities?
Come on, admit it, the mortar pit is ridiculously OP. |
You know what is a bigger load of bull?
Investing hefty amount of resources, population and scoring some vet on a unit that can't retreat.
If you have trouble with brit emplacements, its because you don't know how to counter them. Its easy, especially as OKW, but its not like wehr struggles with MHT and incendiary rounds.
Force brace, soft retreat for 30 seconds, come back and finish the job.
L2P thread.
During the soft retreat for 30 seconds, they heal to full health.
And you know the OKW counter can't retreat either? |
Trouble is, your suggestions of flame nading etc, do not take into account the realistic context of this nonsensical pit of doom. More often than not there is a bofor set up protecting the mortar pit. Good luck throwing flame grenades now. |
It's such a load of bull that a mortar pit composed of a few sandbags can brace so that copious artillery created purely to counter the endless sim city cannot do more than a small amount of damage against them. They brace just long enough for the sappers to arrive with their ridiculously fast repair ability. Count a few seconds and its back up and running again, full health. Why is there such a cheesy mechanic in this game?
And why does the mortar pit out range all other indirect fire in the first place?
So many skilless brit players who just put up emplacements and seal off entire quadrants of the map. |