Not 1v1 ok, but, you can't carry too much in 4v4 , and with 8 players in total, it's normal to see unbalanced matches. Those who love team games normally play 2v2 random, and if you don't want to play 2v2, better play in a premade team in 4v4. If you try random 4v4 at high levels, you will mainly find who makes team snipes to boost each other's rank or who makes 2at or 3at within the 4v4. There is no solution to your problem if you are interested in the random rank, increasing the number of players you will find worse balanced teams. |
Cluster Bomb
-Added 1 additional second to delay before the plane arrives.
Seem to be in a good direction.
Since these change are made parallel with Ostheer fragmentation bombing maybe bring more inline CP and cost. 7 vs 10 and 110 vs 180.
In addition since you are looking at instant deletion abilities why not have a look at IR Pathinders artillery barrage. The ability is way too strong/expensive for it timing and undodgeable by Paks.
Why not simply replace it with a cheap mortar barrage with a cost around 60.
The problem of that pathfinder barrage is that you need a lot of muntion, forcing you to avoid bar upgrades if you want to use it on eraly game. And on early in the majority of map a decent player doesn't clump the units. So you can trade 150 munition , or 300 if you didn't wipe the mg the first time, only to kill one support weapon. It's really strong , but when you on early miss an mg or pak you will delay any kind of upgrade for so long. And you need at least 2 pathfinder units to use it more often. So is an high risk high reward strat , if you nerf pathfinder's barrage, this commander will probabily no longer be used over a standard airborne commander. The best way to nerf it is an higher delay time (so lowering the chance of an instant wipe) in exchange of a pretty decent munition cost reduction to make this arty more spammable. Cluster and combat group nerf is enough for now probably. |
What are u smoking? Storm doc doesn't have G43. And yeah, G43 grens shouldn't be pushed away by charging unupgraded riflemen or else what the fuck did Ost pay 45 munis for? Penals will still beat g43 grens at long range. Get a single bar and rifles will again dominate g43 grens.
My mistake, lighting war. Keep calm man. |
It seems to me that they are fine as they are. I see often g43 blobs sprinting with storm doctrine.
G43 grens are not even that easy to push away cause of mid range g43 damage when they focus charging units. The upgrade anyway is cheap, and with new vet damage reduction they are working better on close combat if i'm not wrong.
It is a very easy upgrade to make it OP even by slightly modifying the stats. |
today 2 time disconnected as well, and enemies too part of them.
if you read in the Shoutbox, alot of people have atm this problems sadly.
Waiting for relic news about it. It's unplayable actually cause of random drop without sync error for both teams. And too often, i think at least one time every 1/2 hours. So it's a russian roulette. |
Because that's how they are meant to be?
Semi-auto excel at short-mid while not been as great as SMG at close. They will retain decent-equal performance to basic bolt action rifles at long range.
I think you are confused. All weapons have penalties on the move.
Different type of weapons have their accuracy values going down depending on how effective the weapon is meant to be (bolt are cut down half while others by only a quarter)
SMG/Semi auto should be firing faster on the move cause the cooldown duration is reduced while in the move-
The penalties in particular, however, in addition to the accuracy, were nerfed because the potential for the retreating squads wipes. Especially at the beginning on not vetted units was excessive. Then they put a further malus which consists in the higher cooldown on the move. In fact, moving them you can see how they shoot with less ROF. At least if this nerf wasn't reverted then. |
Isn’t Breakthrough better for the Jagdtiger?
At least PFusiiliers don’t have a good grenade, like most other good mobile squads.
But penal rifle has a cooldown penalty on the move. (i think it's the only squad to have such a penalty) |
Maybe some units are not meta cause they are overshadowed by better commanders. In this case Grand Offensive. Buy JT Is fine, it does not need to be a 2v2 meta. |
What is the ML-20 bug? I though I noticed something in a live game but I only tested a vet 0 in cheat mod
Most units take time to deccelerate, but I do agree, the tiger's brakes seem to take a more noticeable amount of time than some other heavy tanks. I'm not sure if that's observation bias or if it really is slower. It has slightly more speed and Acc than the IS-2 but I don't feel like I'm drifiting forward hard when i use an IS2
Yes, agree. That's exactly what i mean with tiger. Anyway, ml-20 at vet 1, has something like double reload cause of bugged cooldown, it drops at 1% and it stops. Need a lot of time to take out that 1% cooldown. |
ML-20 vet 1 cooldown bug. Is it normal that tiger doesn't stop instantly but now he has a little bit of delay? Seems like now he is sliding forward a bit when you want to retry. Like some kind of inertia. |