I remember this ability, often it doesn't work, but how it works now? It was bad luck or that shot always connect? My tanks were tracked too many seconds, seems like a mobile riegel mine. |
Imho 20 is a little bit too much, maybe 18 is fair considering it at 200 fuel cost. |
I already played vs penals spam e usf mortar spam, they are finally balanced, soviet tier 1 -> penals defend sniper from light rush with ptrs (cause anti inf power with ptrs is horrible) -> shock troops anti infantry call in. In team games that sucks a little bit but, 1v1 and 2v2 seems balanced. Usf mortars have no more free wipes, they finally do their job but only with rifleman support, spam 3 mortars vs a gren build is a suicide probably. With stumpio med kit, and that new cheaper luchs probably okw mech truck will become the new meta. |
So, WBP will Tone down rifles RA, no more double lmgs, and pgrens can already deal with double BAR rifle without use muni for upgrades, after WBP rifles will be fine. Usf infantry anyway must be a little bit better than axis infantry. |
I hate when " I have 2 opponents now! where are you mate??" , unfortunately my infantry squads have 2 legs, not space rockets on their feet. Preserve units, retreat or something else, and i will cap the empty part of the map. Sometimes is better put pressure capping free points. But use 2 mins to send units at your mate already on retreat then retreat all your army too vs 2 opponents, seems to be very popular. |
This is really not true. Crits only appear (except from a units activated ability) after the tank's health have dropped below a threshold. Also destroyed gun is pretty benign since you can just back up. This is the RNG "tells a story" that Relic wanted to introduce, abandon vehicles is the kind that makes tournament play look silly when someone wins because a PIV gets abandoned by a single zook (or something stupid like that).
If you dive deeply and cannot pull your tank back you run the risk of not being able to finish another tank. This allows injured tanks which need to back up a chance to escape from combat by making offensive actions more risky.
Not all RNG crits are bad, not all are good.
My bad for this post, bad explained, i didn't want to say that abandoned had no logic, i agree with you, need to play more safe instead of push deeply with your tanks cause of abandoned tanks, but gun crit is too much. The only way to avoid this, is start the engage with alreday an hp advantage and kill the tank before your tank drop at 25% hp. But sometimes the crit happens with your defensive tanks too. A 10% healt crit chance could be better if you keep this thing up in the game, but my tanks with 23% xp inable to shoot? That can hurt a lot. |
I agree that main gun crit has no sense, is not a calculated risk like abandoned tanks that you can lose in enemy territory, is simply 1v1, one shot and enemy is dead cause i started a good engagement but no, main gun crit and bye my tank. It's completely out from any kind of strategic logic. |
They will tone down the vet 1 speed and it will be ok. Without stealth in moving rakketen is useless cause you nerd that veichles come close your oen rakketen to do enough damage, range is low and it miss, so you need to move it on cloak. |
Jesulin is still playing coh2? Nice. |
I love so much wipe raketens frontally with my centaur. So squishy, and with so much allies recon spam in team games they are not so cheesy. But i agree that cloak is bad designed. |