Nop, I mean not snarable. You'll never be full health on first pfaust shot since the M20 armor isn't 100% bullet proof.
OKW and Ostheer have already all the tools available to counter it even if it is not snarable.
But if the idea is too much, then yes, make it 240mp-15fu because at the moment it is just an overpriced light vehicle.
I agree with lower mp, but probably keeping 20 fuel cost could be better. I often use it, if a see whermacht sniper normally i go for m20 rush, but with lower mp and 15 fuel, we risk an m20 spam vs ostheer like the old 222. Good thing is a lower mp cost like 250 , same fuel cost, and probably armored skirts included, that upgrade is a little bit non sense, it's not a choice, if you want an m20 alive you need it always. |
Need only to make it little bit cheaper and with something better than the strafe ability, like time on target or the arty barrage from old mechanized. |
I use shocks sometimes with terror tactics,they are not so UP. It's a really durable unit and can engage mainline infantry still with 4 models. I feel they are a good choice only vs whermacht with 1 ptrs penals.The only problem is lategame vetted lmg grens and obers, but it's ok, in the early mid game they can hold choke points alone, you can keep shocks in cover receiving long range dps, they will take ages to force your retreat and they give you a lot of control map. Need to be careful buffing this unit. Ah and i forgot that shocks and pgrens are the only elite infantry units that don't need weapon upgrades to be effective. |
5 man RE. |
Good game vs a [c.b] team. Enjoy. |
Aren't you tired of not having stock super heavy tank?
Offensive faction does not have a lot of defensive measures, you feel like you need them, pick a doctrine.
And tank traps build much faster and serve better then sandbags, so you already have superior cover.
Naah , usf late seems good without stock heavies. Anyway thanks for your useful advice on sandbags. |
why do oyu want worst heavy cover tank traps all the way for me
Cause the squad disposition is not so good to avoid suppression. I feel that normal sandbags are better than tank traps. |
Echelons are great for putting zooks on, building wire on cover, sweeping for mines, and for harassing enemy points.
Mortar has good range post-patch, and has same lethality - meaning it's quite lethal.
Riflemen are very good - as good as Volks in early game, better than Grens in early game, and when equipped with either 2x BARs or BAR/M1919 in mid-game, they are the best infantry in the entire game (especially with vet). Other weapon teams are good too - including PACK Howi, which has quite lethal with its accurate barrage, and the MG is of course fantastic - high damage, good suppression. Captain tier overall is very nice - the AT gun is fairly decent, and has great abilities (range boost and AP shells), and of course contains the PACK Howi and Stuart. I love the stuart and get it to Vet3 in 75% of my games. Of course Captain is nice too - free unit with your teching.
Late game tanks are nice - sherman is a little lackluster, but the Scott excels at killing infantry, and the Jackson is the King of allied tank destoyers. In the supreme late game, 3 Jacksons is the best thing you could ever ask for for fighting every kind of axis tank.
The micro to play USF is different I'd say. While axis relies on good MG micro and anticipation, USF requires good unit splitting and also anticipating where MGs are. Differnet micro, but I wouldn't say harder.
Commanders don't carry the USF faction as much as suppliment. I go Infantry every game so I can build early sandbags, get M1919s ASAP, and the Priest is very nice at eliminating campers, forward OKW trucks, or shelling HQs on smaller maps. Thankfully, there are many other good commanders if your mate will get arty himself, including calliope, pershing, airborne, and recon company. I've seen all of them used with great effect.
In conclusion, riflemen are strong early game, and ideally you should win the early game. Mid game can be a bit tough, but if you micro and play well, and can survive till late game arty, Jacksons, and vetted Riflemen with M1919/BARs, you're in a great position to win.
PS Captain is not suicide, I do it 100% of games when I play 2x USF
PPS I've beat many good teams while playing 2x USF, so I think I know what I'm talking about (including Brosras/Antaria, Brosras/Antavrick, VonAsten/Crossfire, Sully/Stark, Theodoseos/Thanatos, etc...)
Next time you are losing as USF, please do not just come on the forum and flame about imbalance like most other people do. If you actually come on here with the mindset that you need to improve your gameplay, rather than blaming the faction, you can improve.
I would like to build sandbags without commander, it's really crucial in this game. I'm tired to insta pick infantry company or pershing only for sandbags in the early. Is it not fair and more balanced? |
So, now players started to get kicked from randoms? Today i was playing 4AT e and 2 my mates got expelled from the game simoultanously. |
Double click on rifle now select officers too, it's ok or already reported? |