I think that only one sherck on SP is bad remember old PG with only 1 sherck blobing their way to base ,giving them 2 sherck remove their ai and 140 mun seems a fair price so 1 can't blob cause no ai and 2 can't have more than 2 squad cause you don't have infinite munitions |
mg42 gren with panzerfaust snare and pgren with a shrek, awwww yeeeeah.
Fixed for you |
Do we know if sturmpios will be able to put the shrecks away? Also will they be getting any slight vet changes due to the increase in artificial vet cause by the weapon change?
- t-34 MP change wasn't needed, the coax reduction was a good change.
- Capt zook upgrade is also a pretty solid change
- Jackson change was a fair change 10/10
- Goliath may be over performing vs emplacements. I mean I feel like there are already so many counters. + the 5x damage seems a little over the top and unforgiving.
- Battlegroup meds seem a little over the top when comparing them to the solv medics =/ maybe an equal balance would be at 6-7
- panther shouldn't it have its rear armor adjusted to match comet? It basically fills the same role as the panther with less AT
Do you mean to buff Panther RA to 130 from 110 ? |
it needed its spam BS gone.
but typical relic comes in with a nerf panzer sherck and destroys it.
Fixed for you |
ditto
OP is theorycrafting about a potentially OP vet bonus, well there are already a bunch of OP stuff sight wise like I listed and the vet 2 Jackson will have absolutely nothing on them
On the topic of jagdpanzers and the free predator ability:
JP's vet much faster and shell out more DPS, they're not just cheaper. Vet5+camo allows you to basically snipe Fireflies/Jacksons before they can even react. Getting a panther to vet5 is a much harder job.
swap the camo for mobility and I think it would still see the same use.
If it has mobility why not take panther instead ?
Let it cost 100 and then we are talking |
The problem with comparing the jackson to the JP4 is the factions are different, OKW being better than USF. As it currently stands, Jacksons are really glass cannons so germans don't really have trouble killing them. Pac40s, Shrek blobs, as well as Panthers or P4s can easily take them down (P4s being really good because of their cheap cost and rate of fire). As the game progresses, USF has harder time vs inf so it is hard to defend the jackson. I can't remember the last time I bought a jackson because of these reasons. The only time I would buy one is to counter a tiger or KT. There is no problem with the buff.
However, the JP4 does need a nerf. It is extremely hard to kill them BECAUSE THEY CAN TURN INVISIBLE!!! No tank should be able to turn invisible tbh. I have no clue why this is still in the game. Well if you remove inv what do you give it as currently no one use them panther being only 50 more fuel |
That are spamable as shit on top of better oh economy (since they have 1-2squads advantage early = more map). Cheapest mediums in game to abuse that. I remeber game when there were 6 p4s and ostwinds before my single medium.
Dear fellow coh2 Player The Jackson cost Less than jp4 rotating turret better pen and the p4 cost more t34 and has less damage tan jack.......
Oh wait is AAA yea yea nerf German allyforlive (psss mod where is the ban) |
how can 4 stg lose to 6 svt 40 close range?
it's about balance they have 160 more hp , the damage is nearly the same do the math |
Initially, disappointed in the .50 cal. It is not a soft counter to (e.g., it barely damages) the Luchs or Puma... at all. It's performance with AP rounds is pitiful compared to the Vet 1 MG42 ability, which can smoke a Luchs pretty easily.
mmmhh the luch is a light tank and has more armor it the puma ? Really? It has 20 frontal armor and 12 rear the cal 50 outright destroy it and it still shreds the flack half truck |
Who is 'we'?
No reason why Sturms should lose in close range.
Strum are engineer not dedicated ai and yes penal are close range unit
but yea the flame + spph are too strong of an upgrade that's 4 weapon remove phhs or make them get 2-1 |