Jackson needs
Increased accuracy
Decreased Target Size and the ability to 1 shot every tank from the other side of the map right ? |
Invis a comment and the following ones quoting it.
AT gun cover doesn't work as you imagine. I've said it in the past but to put it simple:
The 2 guys operating the weapon don't benefit from the cover created by the support weapon. The ones which are behind, have to hug the weapon in order to benefit from it (which due to formations usually doesn't happen). Putting an AT gun behind cover benefits the 2 guys operating the weapon.
The only difference is the hitbox on the AT guns which can "absorb" a hit.
but doesn't the cover absorb the projectile of tank too ? |
Airburst shells were rejected by Relic on the basis of not wanting to alter the role of the unit. So, we're stuck with the bare minimum changes.
On the other hand, Elephant TWP is a lot more useful now. So, that's something that the Elephant does better than the Jagdtiger now.
yea you are right.
BTW I don't understand exactly what they did not implement of your mod, can you put a list (general list not detailed) ? |
We've overlooked doublechecking CP requirements for heavy units. That could be a nice idea.
Out of scope.
but they didn't add the elephant buff, that was in the scope right ? |
Penals in vet1 have a penalty of -3% which if they are in retreat with 1 member they have a penalty of -15%. Imo is excessive in a unit that takes advantage until the last microsecond in launching satchels. Much squads are lost for this reason.
... dude -X% received accuracy means is less likely to get hit not the contrary, so what you said makes no sense |
Well let's compare to IS shall we? IS can throw grenades(side tech, but it's not like you need them anyway), way better stats than Rifles in cover(eliminate need to close in and lose models against Volks and Sturms get wrecked if they close in vs IS in cover), build sandbags and password-protected trenches(non-doc LUL), equip double Brens or OP VICKERS(LMAO), can also equip PIATS for AT(not that you don't have cheap ass RE to put them on), have non-doc mines on RE(USF doesn't even have them unless you go LT). Please give me a reason why should I play USF when UKF has better mainline.
Oh and you can also upgrade them to 5-man squads.
i can name 2 : Grw34 and ISG |
The problem of the pack is that it cost too much, both the initial cost and the reinforce cost,
and that the vet 3 pen bonuses should apply to normal shoot too, not only the barrage |
Pretty simple all boosted "only ally" player now play with a balanced faction and have to fight people with better skills so they lose, wait a week or 2 when they get to their rightful place then we talk some shit happen when ally were really super op (like Brits) cause coh2 ranked match making
has different elo for each faction so they get match not with player with equal skill but equal win with different faction |
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guys dont feed the troll (aaa) he is a well knowa ally troll |