Here: https://www.coh2.org/topic/52541/friendly-fire/page/1 well i guees mr smith might have a look at it right ? |
What can Katja or Panzerwerfer say xD
And btw ability from the stuart is useless vs stuka?
Btw i think stuka still can shoot normal barrage and then use the flamebarrage while the normal barrage is on cooldown...
But yes you can't drive with your stuka close the enemy base (and eat some shots) and shoot in his base when he retreats. I feel sorry KAPPA
that's what's annoying no counter play for a stealth at gun if you really want to make it 2 ways fun make it have 162 hp (all the 160 hp mobile art) and when it's at 2 hp have engine crit always any sort of deep dive will kill it and even the troops (if they don't ,lower the rear armor) at least i can try to smoke or counter play it |
A proper argumentation would look similarly to this:
Hi,
I have found lighting war too strong at the moments mainly because of the ability synergy is too strong.
The Tiger alone is very potent as a heavy tank, because it is a) one of the best generalist tanks in a game and b) requires no teching at all. This tank alone is not OpieOP or root of all OST problems but put together with SCAS ability that is able to literaly vaporise any tank in the ground zero zone makes the doctrine OP. In my opinion Stuka Close Air Support is overperforming ATM and should be toned down. Giving Allied player a change to evade the impact zone by adding an ability delay would solve many problems in my opinion.
Multiplied by G43s that allow Ostheer Grenadiers to go toe-to-toe with 1Bar Riflemens and Penals and by recoup losses that gives Ostheer player Ostruppen swarms this doctrine surely becomes one of the best in the game. Putting all other Ostheer doctrines into shadow, removing faction versatility and playability.
It also forces Allies factions to go the same build order over and over again - forcing them to abuse Allied Cheese in order to compete with the doctrine.
My suggestion would be to at the start decrease SCAS damage by 20% and add 6-10 second delay to all loiters in order to give the enemy an option to disengage before his tanks melt away.
If this nerf alone is not enough to balance the doctrine and playtesting shows that more needs to be done then I suggest to increase Tiger fuel cost by 25% as long as the tier3/tier4 is built. The same will apply to all other call in heavy and medium vehicles, in order to get rid of call-in cheese.
This in my opinion will hit the doctrine rather hard and it wont need any more nerfs mainly because synergy of Tiger and SCAS are making the doctrine OP. Recoup losses isnt anything particulary OP alone,
so isnt the strategical movement. G43s are strong, but they are both hardcountered by vet3 Riflemen with 2 Bars at all ranges and by vet3 Penals and vet3 lmg IS at long range so counterplay surely is there.
Also I think that other doctrines that share the same fate -being OP and overshadowing other doctrines -
- should be rebalanced too, so both Axis and Allied cheese is removed and everyone will get opporunities and strategies to play with.
If we only nerf Ostheer A++ Doctrine we many quickly find out that now every Allied Faction outpowers Ostheer with its cheese - a thing we want to avoid.
There are my opinions, what do you think ?
Discuss,
Hector
This is what I consider a serious post which explain persons statements well and is a fertile soil for a fruitful balance discussion.
PS: I have also included my own opinions about the Lighting war doctrine in the Italic example post so feel free to talk about them too, as they are my opinion.
Cheers
see this how you make post |
The Stuka is the only artillery piece that can fire from max range and still get perfect results.
Thus, it needs to share the same existential threats as every other single rocket artillery in the game. Especially of the ones that come much later than it and need to go tip-toe to deal any damage.
320HP was ok back when OKW used to have resource penalties.
yes but at least it should be able to withstand at least 1 at gun shoot
btw all art pieces should withstand 1 at gun shoot maybe give them engine crit instead of 1 shooting them |
Mr smith how about 180 HP so that if I get surprised it doesn't get insta-gib but lowering the armor so mg of tank can pen ? A tank coming in would still kill it and inf could deal more damage to it too but at least I can react |
No volks are stornger but worst guns way better dps and they ony cost 250 manopwoer while riflemen lose their smoke nothing defensive build andthey lose 4 men in a volks fight ????
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LOL, so the issue is that after a total of 270 fuel of teching, and having accumulated at least 280 fuel, without spending for anything else, okw player can get it "immediately" instead of waiting 30 seconds for building it ?
Gamebreaking...
You would be able to complain about okw troops having more textures and ost having cooler quotes than soviets...
just ignore him he is always like this almost like AAA |
There you go.
Your stuka hits directly.
And stuka gets no penalty when you shoot through FoW without LoS.
And not "can now": It does and did this already in the past.
And hm wait: You get a Walking Stuka min 9 on the fiel already. and NON-Doctrial!
how about 180 hp so only 1 tank shot can't kill hit but with the mg can (it has very low armor) |
1. Good good
2. They can can't they? I've had it before I know I have unless, it's actually been changed so they can't allow it...
this just show us that you either 1 don't play the game or 2 you play the game but only with allied faction, and i would prefer if it was 1 and not 2 |
Can we limit the new threads Vipper can make? seriously? they are all regarding Axis units so far or fears of overbuff on allied ones...
The MG34 has 0 indented purpose to be high damage. It suppresses perfectly fine. Id take a damage nerf on the Vickers to suppress any day. WELL TELL ME WHO GOT BEFFUED THIS PATCH ?
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