No?
Grades/Racks could be removed, but the cost of teching would need to go up a lot to compensate. USF already has the cheapest T4 tech in the game (if rushed), so it needs those road-bumps to slow them down.
Current tech costs
Faction | Basic T4 MP | Basic T4 F | All T4 MP | All T4 F |
OST | 680 | 210 | 970 | 225 |
OKW | 540 | 175 | 1310 | 265 |
USF | 490 | 175 | 1290 | 270 |
Sov | 640 | 185 | 1355 | 240 |
USF is the cheapest faction to 'rush' to T4, but also roughly tied (+5F, -20mp) for most expensive to get every tech. USF also starts with +10 fuel more than OKW (for some reason).
Unless I'm mistaken, you're off by a bit.
OKW T0 -> T4, Skip T2 (Mech, since its more expensive))
trucks 2x: 70mp/15f
T1: 200mp/25f
T3: 100mp/60f
PA: 100mp/60f
Total: 540mp/175f
USF T0 -> T4, skip either LT/Capt (same price)
T1 (LT): 250mp/35f
T3 (Mjr): 190mp/120f
Total: 440mp/155f
edit: I missed the 50mp/20f mechanized unlock, so it's actually 490mp/175f
why sovier 240 fuel ? did u count 7th man upgrade ? it comes free with tier 4 so actually
OKW:
340/5 (300)
Trucks: 100/15
Deployment: 200/25-45-120
Medic/Engineer: 100/15
1 Truck, 1 upgrade, Flak:
700mp 190/210f (-5f)
2 trucks:
1000mp/250f
With both upgrades:
1100mp/265f
USF
400/20 (200)
Upgrades: 150/15
Medic: 250/10 (2/3 popcap)
Officers: 200/35
Upgrade: 50/20
Major: 190/120
Weapon, nade, ambulance, 1 officer full, major:
990mp/215f (-20f)
Including both MG and AT gun:
1190mp/250f
Full roster:
1240mp/270f
SU:
390/20 (170)
Medics: 250
AT nade/Molotov: 80/10 - 125/10
T1: 160/10
T2: 160/20
T3: 240/85
T4: 240/90
Medics, T1, T3, T4:
890mp/185f (-20f)
T2 with conscripts upgrades:
1095/215f
Full tech:
1255/225f
OH:
420/20 (200)
T1: 80/10
BP1: 100/40
T2: 200/20
BP2: 200/90
T3: 140/15
BP3: 100/25
T4: 100/25
Medic: 150/0/60 (muni)
Medic, T3 (Ostwind rush):
590/145 (-20f) (+60mu)
With T1:
670/155
With T1+T2:
870/175
T1 + T2 + T4:
930/210
Full:
1070/235
UKF
340/20 (280)
Bolster: 150/35
Weapon: 150/15
Nades: 100/10
Platoon: 180/30
Side tech unit: 100/15
Company: 280/115
Anvil/Hammer: 200/50
Medics: 30mu x1 or 200mp/60mu
Platoon + Company + healing (cenatur rush):
460/145 (-20f) (+30muni)
Bolster, nade, Platoon, side tech (or weapon), Company, healing:
810-860/205 (-20f) (+30muni)
Anvil or Hammer:
1010-1060/255
Full:
1160/270 +30 mun
Full + non meta healing:
1360/270 (+60muni)
the (-xx f ) is the staring fuel to get real cost u need to remove the said amount in the cost