From a design point of view and in my opinion:
Wehrmacht - Strategic Reserves
CP 0 Assault Grenadiers
Mp cost 280
Mp cost 6 men 306+60 munition
Imo all CP 0 call-in infatry should brought inline and become build-able from HQ. One could even have all call in infatry built from HQ and add a small premium cost when they are called in and not built.
Cost
The 5 men Assault Grenadiers cost the same as Assault engineers although they have less utility and require more investment to scale.
The 6 men Assault Grenadiers are simply over priced. With a price of 306mp+60mu plus tech cost requiring BP 2 they are of the most overpriced QCQ unit.
Some of the buff are good but the unit simply lose too much DPS on approach and bleed badly. The changes should focus more on durability than on DPS maybe providing some armor or have a combination of weapon like G43/MP40 allowing the unit to continue to have high DPS when it manages to close in. These can come as upgrades or the unit could require CP 1-3 and be buffed accordingly.
The vet bonus of As. Gren (and other CQC units) could be looked to provide less bleed and less XP to enemies that damage them or some sort of damage reduction.
Actually I would suggest that all CQC units including As.Gren get an ability like Ostheer officer:
"Diversion.
Reduces squad’s incoming received accuracy by 20%. 25 munitions"
CP 0 Radio Intercept
A decent ability
CP 2 Breakthrough Equipment
The ability seem weak and inferior to 5 men pioneer for instance. One can do a number of changes:
Panzergrenadiers can get the same 2 satchels PTRS Penal get.
Pioneer can get the same abilities/bonus without the munition cost only when upgrading with minesweepers.
Pioneers could get the demolition C.E. get.
Another approach would be to give access to the "new" pioneer unit available in the campaign.
About Destroy Cover: The ability is very powerful and the to make things worse it has no cost and very low CD. The CD should be increased and maybe add a cost of 5 mu.
CP 0 Panzer IV H
The unit should have its rear armor increased. The unit also comes with combat blitz instead of blitzkrieg.
The unit in it current implementation is questionable since a vet 2 PzIV has about the same front armor and more rear armor. To make thing even worse the high penetration of allied TDs and some premium medium makes the unit not bringing enough to the table.
I would suggest that the unit is redesigned to provide a superior gun and to be designed after Easy8/Sherman 76mm even if it need to have its price adjusted or require BP3 to be built. That would give the unit a role as a counter to Churchill/KVs and other heavily armored allied vehicles.
CP 15 Tiger Ace
The commander animation seem strange, maybe he should only pop up when turret locked has been selected.
Imo the unit overlap to much with the normal Tiger and I would test a complete redesigning of the ability:
Ability Rename to Panzer Ace:
Moved to CP 7-9 now give access to stug-E limited to 1. Comes with the ability to barrage.
Once a certain vet level has been achieved (CP also?), it can be refitted for a Stug-G come with the ability to lock down increasing rotation and range.
Once it reaches a certain vet level (CP also?), it can refitted for Tiger.
The ability would be unique and progressively more powerful.
Other:
The commander gives access to "superior" infatry, a superior medium and superior Tiger making easier to tech to T3 only and runs the risk of overshadowing other Tiger commanders. Imo such designs should be avoided for commander that should provide either super heavies or premium mediums but not all together.
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