These three are very strong although people rarely utilise spy network and it only benefits USSR allies. But I think it is lowkey a great ability trapped in a meme commander.
T-70 is the risk of getting to vet 3 met with the late game recon reward so I think it is pretty fair.
Radio intercept is handy to see if the enemy is skipping tiers or if someone has built a HT on your side so you can prepare for a likely flame HT.
Tbh, I think we need to wait for commander flares to be removed and see where the chips fall after that.
At the moment I think both sides have potent recon options but they are all dwarfed by uncounterable flares.
I keep hearing about those "uncounterable flares." but there are a number of abilities that are also "uncounterable":
Single pass planes now available in 3 factions as stock
Reckon plane from "Assault"
Flares from mortar cover
Flares from Croc
The flares from Ro Arty and Special Op need tweaks but they are hardy the only offenders and they do not need to be removed.
I bring up commando just for reference and i know that you wouldn't suggest something like elite bren. The point is that Bren or lmg overall on smg unit is bad, at least to me. BAR on the other hand is acceptable as an assault weapon.
I agree about the LMG in smg unit. The profile would have to become different closer to that of bar.
I think by damage reduction he means the vet 1 "hull down" which is really quite bonkers. Tight rope did a test once where the hull down KV1 actually won against a Panther in close/mid range. When I use it i just use it as meat shield for su85's.
Nope the KV-1 has damage reduction by default. It should be removed since CE with minesweepers now have repair bonus and since it is available with conscripts repairs.
Conscripts are quite good at repairs.
i like i ideal of time ability for reduce RA, it can be implemented with some polish (calculate the effect for vet bonus). But at the same time, bren gun on aasault section is a bit off. I dont like Lmg on smg units like sapper and commando already so i dont want more of it. At the same time It can be an BAR upgrade after company cp (or hammer/anvil if needed), it fit lend-lease theme and more suitable for assault-moving fire role.
The suggestion is not be identical to the Commando bar, that would be OP. Simply able to fire the weapon of the move with reduced DPS.
BAR is also an option although the weapon was used from home guard.
I guess is some one fixes the durability of unit it will not even be necessary.
About the 10, i dont know who came up with the ideal of m10 being a flanking unit from the start, but it go completely again the doctrine and tactic with the vehicle irl. I mean, it have a hand cranking turret and being less mobile and armored than sherman, how can someone pull off a flanking move with it ? It should be an ambusher, with camo and fist shot bonus, but may be too late by now.
off map is an out right agree.
Well Relic decided to make it a flanker unit so it should have traits that fit the role.
Their 4 men durability is the only thing that keeps this upgrade balanced, removing that would be a mistake.
As I said reduce DPS increase size to 5. 5 men assault troops do not work that well. It should be obvious by now with ST.
Point here is that if they where a separate unit they could have separate tool set and vet bonuses tailor made for their role. Having and long range unit and assault unit using the same base stats is not a good basis.
What I see here is a weapon that is more versatile than the LMG because it's better at every range except 35. But fights rarely happen at exactly 35 range. And the IR STGs are significantly better on the move and to wipe units, and their close to mid range DPS blows the LMG out of the water. It's a great upgrade and easily worth the ability slot.
Point I was making was that it not that much better vs cover unless you close in to grenade range and at this point one can simply move to point blank range.
( This is typical where anything "unique" available to Axis is blow up of proportion and presented as super effective. Same goes for G43 moving accuracy on grenadiers.)
As for design I would rather replace the weapon a 5 men ober unit with less DPS and vet bonus designed for such a unit.
As for the weapon slot rather situational, since one usually builds 1-2 obers per game, so I wouldn't say easily.
General:
An interesting commander with a few issues that offer an alternative play style to the faction. What is obvious for the commander is the off maps which are usually come with in UKF commanders. Imo this is less of an issue since contrary to other commander this one has an aggressive start.
Suggestions:
CP 0 Assault Infantry Sections
Main problem come from this infatry that start with unit that start with a received accuracy of 1 and reinforces with 28 and end up causing to much bleed. In addition the fresh units can not be build it late.
Imo one could try the following (which apply to some other SMG troops also):
Reinforcement cost to 26.
Now comes with timed ability that reduce target size for 30 secs ()
WP grenade replaced with the commando smoke grenade that does provides defensive bonus. WP grenade could replace the light gammon bomb of commandos
Can now fire bren on the move after hammer/anvil unlocks
Veterancy bonus includes lower reinforcement cost
Vet bonus and DPS might need some adjustments.
CP 0 M10 Achilles Tank Destroyer
Since this is a flanking vehicle maybe unit that design for it flanking should have lower threshold for engine damage (so that 1 snare is not enough for engine damage)
In addition one could add extra critical damage for rear shots.
Possibly remove AP round but increase duration for flanking speed that now also provides faster turret rotation.
CP 3 M5 Half-track
Only a visual change, change crew from tank crew to infatry ( engineers or support weapons, same goes for sexton and priest)
CP 6 Vehicle Crew Repairs
The ability is good but one might consider to replace it with an medium power off map. Possible candidates:
Smoke raid operation
Mortar cover
or
A light howitzer barrage similar to "concentration barrage" but with CP 6-8 and cost around 120.
assault section upgrade (lend lease) has the old description saying it provide sten and increases surviability which no longer applies. In addition Thompson is spelled with double n in the end