would be absolutely stoked to find a way to extract these automatically as well, but so far i've come up empty handed. i think most people rely on coh2's mod tools to get stats and unit info, and since these haven't been updated in ages things aren't looking too bright. i'm not sure how serealia sourced his data, but considering the stats on his site seem to to be as up to date as the latest mod tool version i'd guess he relies on those as well.
https://www.coh2.org/guides/11637/extracting-statistics-guide |
Relic original design had 3 types of armies/commanders:
Shock armies that provided shock troops
Guard armies that provided Guards troops
NKVD armies that provides Penal battalion
At some point the designed was changed and Penal become "stock elite" similar to PG.
Then thing started to become complicated... |
...
Its not just 10 fuel, you have to also factor in the research upgrade as well which is 20-30 fuel (Don't remember as I don't usually build Bofors when playing British)
15 fuel tech |
EDIT: Since the crates drop 4, the upgrade can provide 3 SVT. Thanks Vipper for pointing that out.
Glad that I could help. |
My crazy idea of the day, change Conscript assault package to 4 SVT replacing the PPSH package. This would allow a damage boost while not being as OP as the 6 SVT package from airborne. This would open up the 4 PPSH upgrade for Penals and to make it an attractive upgrade it could come with a 5% rec accuracy reduction similar to what the Flame Upgrade in Rifle Company for USF.
crates drop give 4 SVT not 6. |
"if you are 4-digit guy l2p". Seriously. Blame hand before balance.
Or maybe you should focus on the topic of a thread instead of the person.
OP also is not a 4 digit play thus it rather irrelevant here.
Using Pathfinder instead of rifle as a mainline inf.? Yeah right. Even JLI is not used in a such sense.
JLI where used like that when they CP 0 with great success. Actually they where deemed OP and they had to be nerfed.
But not sure why you are quoting me. |
Imo unit of this type should designed as support/scout units and be balanced around the 240 price.
The critical kill mechanism could be turned into a timed ability to avoid ""critical kill blobs" |
Thread: Bunkers23 Jun 2021, 08:08 AM
That is 1 pixel of hp bar left, 1 pixel.
The HP makes no difference at all. It like expecting to kill medium Tank with small arm fire because it has low HP. Hit either penetrate or not.
Also if spamming nade into bunker, fox nest is promoted blobing then how many nade requires to take down 1 bunker ?
Blobing is easy, huh ?
There are a number of grenades that do bunker damage consistently, hell satchel/heavy gammon bomb even one shoot them.
And commandos can blow them up.
Point here that is mainline infatry can do everything there is little reason to build anything else. |
The fact of the matter is that you are bad end of story. Who the hell cries about PTRS, that is like crying Molotovs are OP vs LEFH Weapon Crews.
A PTRS only does 14 damage with a FAR penetration of 70 and 25% deflection damage which is roughly 3.5 damage if the PTRS does not penetrate (which it most likely wont)
The average tank has roughly 640 -800 HP (not including Heavy Tanks) so assuming that the PTRS penetrates every single time (it wont) it would take anywhere between 40-60 hits depending on the tank you are hitting to kill it.
Are you AFK while you let them hit your tanks?
PTRS is good for light vehicles such as Clown Car, Halftracks, Luch's even though thats more a soft counter.
So essentially you are just bad at the game, which is ok and rather than complain something is OP you should instead ask for ways to dealing with the unit which is exactly why we have strategy forums on COH2.org
That is incorrect PTRS does 40 damage on penetration and 10 damage on deflection. |
Do you have another attack of severe selective memory? Forgot already how last one ended for you?
Because Sander said that in context of stationary penals vs tanks and they LOST all the tests in question.
And if you really, honestly, genuinely believe that "damage is damage" and alpha strike is irrelevant, please tell me, why all the alpha damage units in the game, from sniper to sturmtiger/JT were nerfed to deal much less damage, shoot more slowly, NOT have that alpha hit at all and had it replaced for "reliability"(B4 anyone?) or were made dependent on other units?
Alpha damage might not matter at whatever scrub rank in 4v4 RT meatgrinder you play, but it most definitely does matter a whole lot in 1s and 2s, especially when all players involved know how to play just as good as google for stats.
Now you are simply inventing things, I never said "alpha strike is irrelevant" on the contrary it was you who claim "chip damage is irrelevant" (and that is simply BS.)
You are also confusing things, squad wipe potential from big explosions has very little with the issue which is PTRS damage.
No matter how much twist you try to bring PTRS are simply not bad vs medium tanks. |