Since these abilities have 1000 penetration imo it should not be "sticky".
(I do not remember if the critical have been removed or not but that would make it even worse)
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Thread: 120 mortar Vet 1 ability2 Jul 2021, 17:14 PM
In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 16:38 PM
Thanks for clarifying. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 15:21 PM
I am not sure I follow. Why would one build a mortar to counter and ATG that has not been build yet? Unless OKW has also build an ATG as one his first 2 units which probably means he does not how to play... If we are talking about 2 ATG on the field we are talking way past the early game. In: COH2 Gameplay |
Thread: For Mother Russia - working as intended?2 Jul 2021, 14:14 PM
PLS give it rest with "fact" thing you have started and your focus on trying to prove me wrong, else I will be forced to continue answering in similar manner. The bonus speed bonus Assault and FMR are simply different one sprint that a speed boost. If in your opinion some how an undocumented change has taken place the infantries lose their speed bonus under fire I suggest you make a video about and post in bugs.
That is an accurate description but that does not mean that ability is bad that synergies better with certain unit or faction. So far you have been arguing that the ability is "bad". If we can agree that ability is inline with other similar abilities than what you are suggesting that this ability should be replaced by another better suited for shock troops and PTRS Penals.
That is accurate but a long range attack is far less dangerous because the fight takes longer and the enemy can react and retreat if he need to safely. The sprint give a slight edge in initial placing and that is it.
Now ask yourself should one be able to attack with a blob of close quarter units frontally through open ground and because he press an ability? Imo he should not.
One can compare and standardize abilities taking into account each faction design. Shock troops is not the only unit available to Soviets.
PLS provide the stat for FMR and VA at the time that made them so different. Keep in mind that there was a time that Both KV-1 and B-4 where not that great so the commander was not that popular.
That would make an ability that useful for all units, useful only for Shock troops (AT satchel Penal)
I am not sure why in your opinion AO should work different from FMR since it available with commandos that are also CQC units. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 13:51 PM
And OKW have no mortar... USF mortar is one of the most cost efficient mortar out there with not tech cost and lower price so pls avoid claim for "massive advantage in MP"... In: COH2 Gameplay |
Thread: For Mother Russia - working as intended?1 Jul 2021, 23:56 PM
Name: "Assault" Duration: 45 Seconds Cost: 70 Munitions +15% accuracy. +25% speed and can fire on the move. Typhoon aircraft will recon across the adjacent, or front-line, sectors to your territory points. The amount of aircraft depends on how many front-line sectors you own. source: https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0#2667 Name: "For Mother Russia!" Duration: 45 Seconds Cost: 70 Munitions +50% accuracy. Squads will sprint. +50% accuracy. +25% accuracy. source: https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0#2667 The guide is not updated to last patch that does not matter because the moving bonus has not changed. Fact: Bonuses for FMR is sprint, for AO a speed bonus and the ability to fire on the move. In sort the are different.
It is unclear to me how you use the term "pure fact" so pls clarify what you mean. "The ability is inline if not better than other similar abilities" Pls provide you arguments the ability is weaker than other abilities of each class if you disagree with my claim. "and the commander is strong" Commander has KV-1 a very strong Tank Commander has B-4 which is considered to be op and probably will be changed Commander has Shock troops one of the strongest Soviet infatry Pls provide you arguments the commander is weaker than other commanders if you disagree with my claim. "and popular. (FACT)" Counter tactics stat from July 22-28 stats: 1vs1 added in load-out 218 times 7 most popular 2vs2 added in load-out 1132 times 4 most popular 3vs3 added in load-out 761 times 4 most popular 4vs4 added in load-out 3542 times 4 most popular source: https://coh2stats.com/stats/week/1616371200/4v4/soviet?statsSource=all Fact: The commander is popular even if one does not know exactly how many times it was picked. Being popular and been used the most are two different things. The fact that it so common in load-out across all modes means that is popular even if it not picked every time. Imo this way of debating is not very helpful so lets try to avoid, pls focus more on the topic of "For Mother Russia" and less in repeating the "derail" mantra. If in your opinion something I posted is not relevant pls be specific about. In: COH2 Gameplay |
Thread: For Mother Russia - working as intended?1 Jul 2021, 20:32 PM
I have used assault. The speed bonus does not cancel under fire. Even if it did it would still not be the same mechanic because units with assault move faster and fire on the move unlike Sprint where do not. The only funny thing I see that you talk about 3 things I got wrong and then you decided to post about another.
But the do need a munition upgrade unlike shock
If you are stating opinion and not fact I suggest you add in my opinion else it really seems you stating a fact... (do you see the difference on how to state fact and perspective?) Or you can simply drop sarcasm and stick to the topic if you really do not want to derail this thread.
So now Ranger that had Thompson to kill at close range have Bazookas? In the end of the why are complaining about other abilities like OKW when your comparison is with different type of ability which is cover to cover?
Is there any relevance between a command aura and an unit's ability? Because I bring up random things also Ourah too? Once more sprint is cancel in most abilities that provide offensive bonus and thus FMR works as intended. (FACT) If in your opinion FRM should be replaced be cover to cover post that instead of trying present FMR as a bad ability. The ability is inline if not better than other similar abilities and the commander is strong and popular. (FACT) In: COH2 Gameplay |
Thread: For Mother Russia - working as intended?1 Jul 2021, 19:31 PM
And an attack from long range is simply less effective than an attack at close range since it gives the defender the time to react. And if you want this debate to move forward PLS be specific and explain which abilities and units you are talking about because general comment do not say much.
That is false. The mechanism is not the same, units move slightly faster and fire on the move, the do not sprint. The speed boost does not stop if they come under fire.
Then explain specifically which and why.
I don't. There is opinion and there is fact. For instance you were wrong about other similar abilities not have spring cancel when under fire and that is a fact and not an opinion. You are welcomed.
Yes it was an assumption but one based on the fact that through out this debate you focusing on Shock troops and PTRS Penal and I do not see denying it. Cover to Cover does not provide any offensive bonus, is an area ability and it does not come with AT satchels. The sprint should change to also be cancel when under fire. In: COH2 Gameplay |
Thread: 120 mortar Vet 1 ability1 Jul 2021, 18:55 PM
I've been messing around with the new 120 vet 1 barrage ability, and while its hilarious using it, I've also noticed that it sticks to vehicles that are unlucky enough to be hit by it like an AT satchel. Is this intended? because I don't think its mentioned in the patch notes, at least to the best of my knowledge. Though I could just be illiterate. It is not intended post in bugs. In: COH2 Gameplay |
Thread: For Mother Russia - working as intended?1 Jul 2021, 18:53 PM
This sound like a rant that is false. OKW Unit under valiant assault/for the father land/radio silence ARE impacted since they will also stop when under fire. Unit with assault operation do not get sprint. In addition none of these abilities provide offensive bonuses to support weapons. That ability is fine.
Again incorrect. Maybe it does not fit your "unit composition" of spamming Shock troops and PTRS Penal and expecting to overrun both enemy infatry and vehicles by attacking frontally using FMR but that is actually an improvement in game play because such tactics should not be promoted. "working as intended?" Yes it is In: COH2 Gameplay |
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