KV2
We are experimenting with giving KV2 a bit more autonomy, and some ability to disengage.
-Scatter offset centered around 0 (QoL)
-KV-2 teardown down to 3 seconds
-Capture point vet1 ability removed
-Vet1 now decreases teardown to 1.5 seconds
-Removed sight penalty in siege mode
-0.5 deflection on both attacks
-Population cap from 19 to 22
Deploy times is a bit too low.
Suggested changes:
1) remove penalty while setting up
2) do not give deflection damage or keep it low to like 33% (will have deflection damage similar to Brumbar) (I have used the units allot in live and it does seem to do enough damage even without deflection)
3) Remove minimum range on siege mode or set low (5-10)
4) Changes vet 3 bonuses or add some exclusively for siege mode.
(KV-2 Heavy Assault Tank
Unlocks the 'Secure Mode' ability
+50% weapon rotation speed, +25% direct fire range, +14.3% indirect fire
+20% weapon rotation speed, offer nothing to siege mode=[+20% rotation speed, +20% speed, +20% ac/de-celeration])