OST Tier 4
We are experimenting with making OST T4 more accessible than it was before. Currently, we find that too many OST players find themselves “trapped” in either T3 or T4, unable to build the other tier. This, most often occurs at the expense of T4, since T3 already provides a wide-range of cheap units to augment the OST composition.
Patches, so far, have tried to address this issue by occasionally making certain T4 units overpowered to make T4 worth it (e.g., the Panzerwerfer, multiple patches ago). We find that a more sustainable solution is to simply make T4 considerably more accessible, and assign unique, but not overpowered roles to the units therein.
For the puproses of 1v1, we find that the changes to the call-in functionality, and changes to light-vehicles, will further foster the necessary feeling of security to invest in teching, rather than battle it out with low-tech solutions.
To prevent the easily-forseeable side-effects of people skipping T3 to get the T4 stuff (especially when resource inflation is involved), we are linearizing access to T4; T4 now requires T3.
-Battlephase 3 is now completely free (researched instantly)
-Tier 4 Now requires Tier 3 to be built
Imo the solution does not really touch the real issues of Tier 4 and making Ostheer the only faction that actually needs all building is the wrong way going about it.
Imo the real problem with Ostheer comes from the fact:
1) Panzer IV is not solid investment. Panzer IV is totally negated by SU-85 since it can be hit and penetrated even when vetted and even at range 60. The chance to score a "natural" hit on medium at ranges above 50 need to go down drastically.
2) T4 offers very expensive but highly dedicated options.
3) BP 3 and BP 4 offer no other bonuses, for instance UKF have enough tool to deal with anything they need without hammer or Anvil but the bonuses they get from it make worth it even if one does not build a premium tank.
Suggestions:
1) Give a CP gain on researching BP. It one of the few thing in the game that has a cost but does not return any CP.
The following suggestion could either or:
2) Increase the flexibility of T4 by providing a main battle tank. That could be achieved by number of way. For instance: allow Panther switchable MU similar to ISU-152 so it can engage either soft or hard targets. Other either turn Panther into a main battle tank and Tiger into tank destroyer or move Tiger into T4 and make Panther doctrinal.
3) Have Brumbar moved to T3 and Ostwind to T4 allow more flexibility. This will allow player to skip t3 and built an Ostwind until they can build a Panther. Brumbar will probably need to have its damage toned down a bit orand have to locked behind PB4.