"The goal of our Conscript changes are to:
Allow Conscripts to scale well with their upgrades
Give vetted Conscripts a fighting chance against similar-cost upgunned infantry (at specific ranges), without unbalancing the early game
Make Conscripts more reliable as a defensive infantry (e.g., by trading damage for accuracy)"
1) Reduce Target Size to 1 adjust veterancy bonus if needed
Reason: it will improve merge.
2) Tone down the accuracy buffs but replace vet 1 ability with a timed ability that increases accuracy. Ability cost Mu and can only be used when in cover or garrison.
Reason: it will solidify Conscripts as defensive infantry and stop annoying spamming of tripwires.
3) Remove ourah from Conscripts. Replace molotov with a normal grenade increase AT range.
Reason: again solidifies conscripts as defensive infantry.
Alternatively:
Ouarh become an ability that scales with veterancy having defensive penalties at Vet0 that progressively diminish
4) Replace PPsh upgrade with SVT upgrade.
Reason: The combination of PPsh and improved mosin will make full entities Conscripts too good at all ranges while the will drop off long range DPS dramatically when start losing entities making their performance inconstant.
Alternative:
PPsh upgrade stay but gives 6 PPsh and ourah. DPS will have to go down a bit.
Reason the upgrade now change the role of the unit to purely offensive one.
5) Consider a Target size bonus similar to Tommies when in cover.
Reason: Solidifies them as defensive unit.
6) Change the near range of the Mosin to 10-15 so it's DPS no longer improves significantly at very close range.
Reason: This change should apply to all long range weapons (as bolt action/lmg) so that sorter range weapon should get a advantage they closer they move (which is not the case currently).
7) Merge now reduces the entities to 1. Consider merge providing a small amount of heal (5HP?)
Reason: Removes the chance of accidental loss of squad, second change increase utility.