I would counter-argue, that the Penal-Balance is not the topic of this thread and is discussed in other threads more then enough. Although I kind of understand that issue, I felt that Grens with G43s or LMG or just beeing supported by an MG-42 (which you can build without teching in your T0) are more then capable of dealing against my Penals. And they only cost 250 MP, is that right?
Grenadiers cost 240 but bleed allot more per model.
The job of hmg-42 is to stop infantry but it take combined arm to stop them
About the Cons, I just stated before, that you need to spend another 25 Fuel to get that Nade. And its not save to say, that you will have a chance of throwing it at the Light Vehicle. So a 25-Fuel-Upgrade for a 30 Fuel Light-Vehicle...
Imo conscript should always be built because of their utility. They can build cover, they can lower bleed/and increase stay time via merge. Their snare can be used for all vehicles so it is worth it.
Do you have numbers for that, especially compared to the T-70? I thought, they changed that Issue with the last patch.
Thank you for your reply
Luch
heavy----------0.5 (A)0.25(D)
light----------0.5 1
T-70
heavy----------0.5 (A)0.5 (D)
light----------0.5 1
Keep in mind that Luch work with accuracy while T-70 with AOE thus the accuracy penalty does not really affect T-70 while it does the Luch.
It was intent of patch to make "Luchs" better vs cover/garrison but it still remains average at best.
"Panzer 2 ‘Luchs’
...To do this we are making the main gun of the Luchs ignore suppression modifiers of the target unit. We are also increasing the performance of Luchs when it closes in on enemy squads. With this change, the Luchs will ignore cover of nearby infantry units if driven up within 10m from them, (similar to small-arms fire weapons, i.e. the Point Blank mechanic)"
Closing to 10 units is rather dangerous for the Luchs.
You are welcomed.