222 Armored Car
The 222 is receiving a cost and armor adjustment to make it more viable early-mid game and easier to replace in the later stages should it be destroyed.
• Manpower cost reduced from 250 to 200
• Front armour increased from 9 to 14
• Rear armour increased from 4.5 to 7
The 222 has being changing from being UP to OP from quite some time now and Imo this problem can easily be solved by reintroducing then 221.
The 221 take the role of a soft counter to armored cars a hard counter to sniper while the 222 can then take the role of soft counter to light tanks.
Then one will be able to balance both units better.
Suggestion:
Lower speed modifier for road increase speed modifier for yellow cover (that includes Puma and AEC)
Reasons: The large gap in modifiers make the unit behave inconstantly especially in late battlefield.
Standardize gun mechanics in the weapons of 222/Luch/Centaur.
Reasons: The current situation of 3 different types of characteristics is only confusing without serving balance. Change vet bonus to fit the weapon accuracy on the AOE weapon is not helpful.
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