Revamp is to make old weak commanders more atractive but not overpowered. Redesign commander also cannot have all type of abilities inside - strafe, arty, call in infantry and tank, upgrades for basic infantry units (like guard rifle).
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For some reason, every now and then shoots tends to do less damage as they should.
Well if it does hit in the center (radius 2) it will do less damage. I am under the impression the projectile can not actually hit or collide with a tank since it listed as bi explosion and not ballistic, it all done with AOE.
I was wrong i really thought the AVRE couldn't shoot through hedges.
I also tested how many shoot you need to kill an Elephant, the AVRE needed 5 direct hits and take easily 2 hits from the Elephant onward and one hit backwards. With support the AVRE will get crushed.
That seem incorrect Avre does 440 and Elefant has 1040 hp, 3 shots should be enough (2,4).
You forgot about that the Sturmtiger can shoot through sight blockers, that's a huge advantage over the AVRE.
Patch notes:
Sturmtiger
The Sturmtiger is being adjusted to better match its performance to its cost while making it more consistent.
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Can no longer fire through buildings; projectile will collide with large obstacles/vehicles
You should've just said that in your first post, discussing anything with you past that statement is waste of time
If you don't want to debate don't but that will not make Guards less OP.
The idea that a faction needs a thing (in this case lgms) that another factions has is simply flawed. Their are many examples how broken things become when faction got what other factions had.
You're one not compherending point in DP upgrade for Cons. There are no other options for long-range combat for SU as a faciton other than Guards. Therefore, basically everyone only picks commanders with Guards. If you want people picking non-meta doctrines you need to give these doctrines something comparable to Guards.
P.S. Osttruppen are cheaper than Cons, have cheaper reinforce and LMG42 has only 25% penalty in cover, making it similar to DP. They must be super broken according to you
People pick Guards because they are OP not because they do not have another option.
I suggest you compare the effective HP of osttruppen and conscripts and their DPS (with DP) you will see why they are far less problematic.
Patch notes
Osttruppen
Osttruppen are receiving adjustments to allow weapons they pick up to scale better. Their LMG's price is also being adjusted to better match its value.
Slot weapons now benefit from partial application of the cover bonus: Out-of-cover: -50% accuracy; In-cover: -25% accuracy
Faust now requires either T1 or T2 built (previously required T1 only)
LMG from 60MU to 45MU
Fixed an issue where the accuracy bonus would apply inconsistently
Fixed an issue where Veteran Osttruppen would be unable to upgrade LMGs
Two of my examples are mainline infatries with two weapons, making them much dangerous than cons, in exchange for just having 1 less model
Two other examples are elite infantry with 6-man squads and DUAL mgs
And finally osttruppen which would not be powerful enough even if you gave them LMG's earlier than battlestage 3
You're unironically deluded if you think a *single* DP, which is the least powerful MG in game would make cons OP.(Unless you think Osttruppen with LMG42 are also broken OP)
Compare the durability (effective HP) of Conscripts and Osttruppen in each vet level and you might start to comprehend the difference.
Compare the cost to build and reinforce conscripts with Riflemen and Tommies and you might start to comprehend the difference.
Now check the DPS of the Ostruppen Mg42 with a DP, while keeping in mind that Ostruppen slot item have -50% accuracy.