I guess a bit of humour, unless it's exaggerating how "strong" Brits or USF are, isn't your forte.
My point there was that the Bulldozer Sherman is still weak durability wise, because most German AT options have a very easy time penetrating it, specially ATGs unlike the StuPa that can wipe them frontally unless they are the almight 6 man ATGs from the Soviets. Getting a DR buff at Vet2 won't do much, unless you level up a crew and swap them, so it has it the moment it hits the field.
The unit just got a buffs in both damage and in tenacity and got no price increase or delay.
The unit can handle ATG and AT infantry.
If in your opinion only some vehicles should be able to counter it explain which and why.
The unit is also extremely cost efficient with accessible either with no tech cost or at the same tech cost as sherman with only extra 80 munition. If you have tested the unit and you have to suggest something about the unit pls do so. Else lets not waste the time of people that have to read thru "humor" looking for helpful feedback. |
I don't remember any patch note where it got it's armor buffed, which means Paks, Raketens and the like will still penetrate it almost all the time, Sherman armor can only bounce up to PZ4 rounds.
As far as remember the PzIV does not have a "Mauser" but a 75mm gun. |
What other stats? Rate of fire?
There is no other stat, its either pen or RoF and it already shoots pretty fast.
There isn't much to do here, unless you want to give it AI ability instead of pen boost.
We don't need another PTRS.
I have made suggestion again again pls lets not flood this thread, just go some pages and read them before asking.
Actually if you check the UKF atg you will get the picture (High accuracy, fast rotation,...one could add low wind up/wind down, high tracking...).
If you actually want to debate the M-42 in the patch test the unit and start a thread about it. |
Which performs worse then non doctrinal one against these lights, because burst is all that matters if you want to kill armor, unless you get two, in which case you are massively taxed in pop cap and upkeep for inferior unit.
You don't need to be terrified of M-42 so much, no one will be ever getting it unless it'll be able to contest a P4 and to justify popcap and inferiority of a pair of them to single ZiS, it needs to go up against P4.
M-42 even with current buffs is not even worth being a panic button over penal PTRS.
And that is why it needs other stats to be buffed and not penetration. User Kirrik asked for a buff in penetration so it can counter mediums and offer nothing vs lights, you seem to agree that it should better vs light and not mediums. So the buff it needs have to do with reaction time, rotation, arc...and not penetration.
Pls try to follow the debate before jumping in.
I would also urge people to test the unit it much better than people think and dirty cheap. |
RE are non-doc engineer squad, this is a doctrinal AT gun.
You can put zooks on RE and they can easily destroy even heavy armor, while m42 would stay useless beyond early game
It is a doctrinal AT vs light tanks. I suggest you calculate its chance to penetrate a Ostheer PzIV and check its penetration compared to of the 75mm PzIV has.
Then keep in mind that it cost 200 manpower. |
Is that not smaller than usual?
It's really just an issue of Ostheer infantry relying entirely on insufficient received accuracy reduction, which is supposed to justify lower model count but doesn't, at all, given how instantly their models keel over despite it.
Does that qualify as a bug? Probably not. But as far as I know, no one's ever looked at how ineffective Ostheer units' received accuracy values are at keeping them alive, so it might at least be worth investigating for a potential future balance patch.
Actually the officer is excellent unit border-lining op due to this ability.
The same path should be used with other smg infantry instead of buffing their mid DPS
But this post is about inconsistency in in game description and patch notes and not balance. |
The ostheer Artillery Field Officer has the ability "Diversion" in game description says that he is targeted by enemy infantry, gets smaller target size and fire better on the move.
According to patch notes he only receives 0.8 target size. |
Well If M42 AT gun is here to stay it needs ability similar to USF gun (Tungsten ammo) to buff PEN to levels where it can actually deal with mediums instead of becoming worthless after light vehicles phase is over
Actually instead of overlapping with Zis it should become allot better vs light vehicles. The unit cost 200 manpower as much a R.E. squad it should not be able to deal with mediums.
It was designed as stop gap to promote T1 play and it should stick to that role.
Faster reaction time, high accuracy, high rotation speed that is what it needs not more penetration.
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I'll have to see how it behaves in the newest iteration but it has a lot of competition for me to think it will be better than a HE Sherman or 2 Scotts.
Then simply test the unit before you complain that it is penetrate by "anything above mauser"... |
When it comes to storm-troopers one keep in mind what the original design was. They where designed to to cut off enemy sector so that one could pull close the pocket.
Later their introduced to elite troops to replace the gap left from troop training.
If one want to redesign the unit one would also have to redesign the encirclement commander.
And imo that is what the problem if the current commander revamp approach. Instead of focus on fixing the commander in scope it tries to fix balance/many commanders and it ends up to create at least as many issues as it solves.
Either make the unit and elite infantry and redesign encirclement commander or remove it from infantry commander and focus the energy in making the commanders work with out trying to balance the whole game. |
It doesn't have the durability to do what the StuPa does, it lacks the armor and health to do those frontal assaults, while it has smoke canisters as any other American Sherman does and could benefit greatly from the new Elite Vehicle Crews. I still haven't seen a situation the cheaper baseline option isn't just better overall.
check patch notes:
Dozer starts with 720 HP and gets 0.8 (vet 2) damage reduction reaching EHP 900.
Brumbar has 800 HP and and gets armor bonus.
Dozer got buffed allot in the mod (overbuffed imo) and if one want to model it after Brumbar one has to keep in mind that is still call-in with no tech cost or upgrade with MU that is fighting against infantry with less entities.
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