Would doubling the penetration even change something?
Also: AFAIK brace reduces damage by 75%. Your 400 muni shell that needs 30 secs to reach its target would deal 500 damage. Is that even enough to kill emplacements?
Now does 4000 damage in the red area of the blast radius. Enough to destroy a bofor while braced.
Either you're completely insane or you also believe that USF should get atomic bomb off-map and UKF air superiority should be brought back to alpha state with 100% increased area range.
It's not that bad. If they can't move out of the area in time, it's their fault. UKF, should be able to rebuild their sim city, because usually they get pop cap maxed, and stack fuel/mp.
In this thread, I will be discussing a rework of the railway artillery ability for the Wehrmacht - Ostheer. Before I go over the changes, I will tell you a small bit about railway artillery if you've never seen it, or used it. Railway artillery is a 12 CP ability found in both the festung armor doctrine, and the osttruppen doctrine. The ability costs 200 munitions currently, and it fires 3 inaccurate (except for the first one) shells at the targeted location. The railway artillery is confirmed (in audio quotes) to be fired from the Schwerer Gustav. The Schwerer Gustav fires 80 cm shells that have made craters deeper than 100 feet!
My Suggested Changes:
Now, I intend to make railway artillery more like the Schwerer Gustav, but still, not even close to what it is in real life (due to balance reasons, obviously). These changes will change the railway artillery from a B4's lost brother, to what it really is, a heavy siege weapon. The railway artillery will be most effective against UKF due to them being a more 'static' faction than the others. Now, here are the changes that I propose:
-No longer fires 3 shells, but instead 1 shell.
-Munition cost will increase from 200 to 240.
-Penetration increased from 1000 to 2000. (<==lol)
-Maximum damage increased from 600 to 2200.
-Ability recharge time increased to 300 seconds.
-Cannot be targeted in enemy base sector.
-Blast radius is now larger than the original radius (12 instead of 9).
-Infantry on the most outer area of the blast radius will be pinned/suppressed.
-Crater provides heavy cover (similar to satchel charges) instead of light cover.
-Crater size increased.
Visuals:
Thank you for reading through this thread, and please do not forget to post feedback below!
Not sure, Relic's forums are still not up (despite being promised for DecemberJanuary February), and Kyle does not seem do much community work either. I do kinda miss Cynthia, apparently she was most attractive active.
Of coarse Kyle didn't do much community work. He's too busy implementing the epic quality intel bulletins.
It's fine. It was Relic's idea to f*ck up the Oberkommando West by giving them full resource income, so they have to deal with it. Every O(P)KW complaint finds their roots in that change.