In this thread, I will be discussing a rework of the railway artillery ability for the Wehrmacht - Ostheer. Before I go over the changes, I will tell you a small bit about railway artillery if you've never seen it, or used it. Railway artillery is a 12 CP ability found in both the festung armor doctrine, and the osttruppen doctrine. The ability costs 200 munitions currently, and it fires 3 inaccurate (except for the first one) shells at the targeted location. The railway artillery is confirmed (in audio quotes) to be fired from the Schwerer Gustav. The Schwerer Gustav fires 80 cm shells that have made craters deeper than 100 feet!
Gustav Himself:
Here are the statistics for the railway artillery:
http://www.stat.coh2.hu/weapon.php?filename=railway_gun_80_cm_shell_first_shot
http://www.stat.coh2.hu/weapon.php?filename=railway_gun_80_cm_shell
My Suggested Changes:
Now, I intend to make railway artillery more like the Schwerer Gustav, but still, not even close to what it is in real life (due to balance reasons, obviously). These changes will change the railway artillery from a B4's lost brother, to what it really is, a heavy siege weapon. The railway artillery will be most effective against UKF due to them being a more 'static' faction than the others. Now, here are the changes that I propose:
-No longer fires 3 shells, but instead 1 shell.
-Munition cost will increase from 200 to 240.
-Penetration increased from 1000 to 2000. (<==lol)
-Maximum damage increased from 600 to 2200.
-Ability recharge time increased to 300 seconds.
-Cannot be targeted in enemy base sector.
-Blast radius is now larger than the original radius (12 instead of 9).
-Infantry on the most outer area of the blast radius will be pinned/suppressed.
-Crater provides heavy cover (similar to satchel charges) instead of light cover.
-Crater size increased.
Visuals:
![](https://i.imgur.com/edw552w.gif)
Thank you for reading through this thread, and please do not forget to post feedback below!
~Karbinder