Great for "epicness", for balance I'm not sold and that's what matters.
Balance should be fine. It costs 325 Muni (which is a lot for ostheer), you have plenty of time to avoid it (unless you're static), and it also has an 18 cp wall. |
I'm up for this.
Add a couple of grandslams to air superiority to keep the balance though
https://en.wikipedia.org/wiki/Grand_Slam_(bomb)
Maybe as a seperate ability. |
I've killed every single emplacement with it that I dropped it on.
Force brace -> wait 30 seconds -> get vision -> call in railway -> dead emplacement.
While it isn't a change made just to be a direct counter to emplacements, it's instead meant to make the Schwerer Gustav, the real Schwerer Gustav. |
325 maybe, to make it a somewhat axis equivalent to the Brit bombing strike. Honestly I don't think this would fit in the game well, CoH2 is a lot different from CoH1 with the V1 strike.
It is also locked behind a 18 CP wall, and 600 second recharge time, so I guess 325, or even 300 would fit. I only think it would fit in because it is a hard counter to emplacements, and build-ups of any kind. I like to think of it as a last-ditch-effort-style breakthrough. |
It's not practical to make some abilities so expensive. Anything costing 400 muni especially on Ostheer will never be used in 80% of games with the commander.
375 or 350? Which one seems better in terms of balance, and in use? |
The difference between Railway arty and the other super arty abilities is that Railway arty always hits dead center on the first shot. Making it ideal for killing emplacements.
yet never accurate enough to finish the job... |
Seems way OP. Would rather have the first railway shell come out faster and shells two and three remain precisely on-target if LoS is retained.
This isn't really just editing railway artillery, it's pretty much reworking it. Maybe adding red flares should help them know that there's going to be an incoming hell-storm. By the way, 15 seconds should be enough time to dodge this. |
So I believe the UKF artillery operation is identical to the railway mentioned here except it fires 6 instead of 3. how about we have the same change so that Allies can also destroy schwerer/med HQ?
If this is b4's long lost brother, maybe we fix both b4 and this or both are lost forever
I didn't know that the UKF had a schwerer gustav, or even dora. |
Given your whole idea (its dmg, range, delay) this ability would only be dangerous vs emplacements. In 30 sec (even 15) a good player can move all their troops. And paying 400 ammo for a couple of emplacements is... not that good trade.
Changed it to 15 seconds. Still no red flares, and it would kind of be a mixture of the coh1 v1 rocket, and the coh2 50kg bomb, except slightly more epic (In my opinion). |
It needed to happen one day. |