Current Ost Railway Arty is useless except for area denial or all in pushes but frankly I dont see the merit in the change you propose.
I agree, but what I see in this change, is instead of just area denial, it's more of a breakthrough kind of ability, where the enemies can still be there for 20 seconds after called, but they will meet their impending doom. If they build up in an area (Such as a major chokepoint) then that will be the perfect time to use this ability. It's a lot more direct than the current railway artillery. Also, I haven't actually checked the difference between the brit's railway artillery, and the ostheer's, can you tell me if you know them at the moment? |
But we don't need changes
It's like making topic about changes for Shock troops call in - we don't need any changes.
Just make shells drop faster.
You think I don't already know that?
Now please read the following:
Dear Reader,
I understand that railway artillery is fine how it is, I'm just reworking how railway artillery functions in the ways I'd think they'd fit better into the game. I agree that there are many other things that are broken in this game, but I decided to not look into them, and instead just focus on this for awhile. To think this idea all started with an incorrect audio line that I heard in just one game. A similar example was with OKW, how it was perfectly fine how it was, but then relic completely changed how they work and play. I understand if this currently irrelevant to you, and I'm perfectly OK with that. Instead of continuing on about how this thread is a waste of space, instead let's say that the new railway artillery that I demonstrate in the main post was what we have currently, and that there's no way to change it back, how would you adjust it while keeping it similar to what it is on the main post?
~Kar |
In my opinion, I think my idea is polished enough so far. If anyone has any ideas for changes to the current state of the new railway artillery, please explain. |
Hey those bulletins serve a valuable purpose--troll detection.
Jagdtiger OP |
I think Zanzibar has shown more than adequately that railway is still extremely potent. So I'm not sure why we want to retread a perfectly good tyre, when things like allied supply drop have bugs, satchels take your money and run and you can sweep for mines by trying to plant your own. The first shell deals it damage direct in target, something Gustav didn't really deliver if we want to be winging about how relic didn't make it a dear star.
Repeat aswell, if this concept was even be in concideration, since the B4 provides ample warning without flares, at 12 CP mark the B4 could unlock precision strikes, being limited by a universal timer regardless of cannons constructed. I'm much more partial to hearing universal ideas that show desire to improve the game entire, as railway strike is used to great effect even now, the B4 is parked in a Siberian shed.
Dear Reader,
I understand that railway artillery is fine how it is, I'm just reworking how railway artillery functions in the ways I'd think they'd fit better into the game. I agree that there are many other things that are broken in this game, but I decided to not look into them, and instead just focus on this for awhile. To think this idea all started with an incorrect audio line that I heard in just one game. A similar example was with OKW, how it was perfectly fine how it was, but then relic completely changed how they work and play. I understand if this currently irrelevant to you, and I'm perfectly OK with that. Instead of continuing on about how this thread is a waste of space, instead let's say that the new railway artillery that I demonstrate in the main post was what we have currently, and that there's no way to change it back, how would you adjust it while keeping it similar to what it is on the main post?
~Kar |
I can't believe I didn't think of this as the 3D example of the blast radius. Even though the new railway artillery ironically cannot fire into base sectors. |
1-JPIV cautious movement should match P2 detection range.
+1 |
+1
Penal buff is necessary. |
No time to react agasint single shell landing in the middle of red flares? come on...
For the average player 4 to 5 seconds isn't that much time. |
I didn't miss read the no flares suggestion, but if this change comes sure. Maybe it means the old B4 can return under a similar mechanic such as, you build the B4 and cant use precision strikes until you hit 12cps then unlocks the precision strike ability. Then no flares mega bombs for all, everyone's favourite. Hmmm... I suppose the loud noise of the shell mid-air, and the intense screen shake should be a good enough indication that there's a 7 ton butt-plug coming there way...
No flares it is. Not to mention it's not only noise and screen shake, but instead it's 20 seconds worth of noise and screen shake. |