Great idea for a commander! It really adds to the faction and provides a playstyle that's a little different. And the mod is very well done, too!
My thoughts on balance:
- I think the passive accuracy buff from the Sturm Officer makes the KCH a bit too strong. How about a timed ability like on the Artillery Officer instead?
- The reload time for the Railway Arty is a bit long. I think five minutes would still be more than enough!
- Grenade Assault is a little expensive, considering that Assault Grens throw five grenades for the same price. Maybe increase the recharge time to compensate.
Also, a few suggestions for the mod:
- Giving the KCH a voice would be nice. I think the voice lines from the Artillery Officer would work pretty well.
- The crater from the Railway Artillery should be much larger. I think you can increase it by editing the projectile.
- Have you thought about switching the models for the KCH and Sturm Officer? I think he looks a bit more 'combat ready'. Although the current model is probably closer to the CoH1 unit!
Responses to your suggestions:
- I can't really do anything about the aura at the moment due to it not showing in the unit/model's data, but for now, It shouldn't be too much of a problem due to killing the sturm officer by ANY means necessary will retreat the entire assault.
-I'll bring the reload down to 6 minutes (360 seconds - half of the real-life reload time) instead of 480 seconds.
-Just buffed the Knight's Cross Holders' 'Grenade Assault' ability so that there's more damage per grenade to make it equivalent to the Assault Grenadiers' version.
-I probably won't be giving them voice lines mostly because of the voice lines being a bit too specific for me to hand them over, so I'd just leave that to Relic if this was ever implemented.
-Working on it.
-For some reason, the Wehrmacht weapons are invisible on OKW units, so I'll probably keep the Arty officer model for now, once again, a more combat ready model would probably be something for Relic if this was implemented.