If they decide to implement it (which would be awesome), I don't think there's gonna be new models or voice lines, to be honest. Take a look at the commanders released over the last months - you'll notice that they mostly reuse existing content somehow (Stormtroopers, Rangers, M2 Flamethrower, basically ALL artillery and global abilities). The only genuinely new stuff was vehicles like the Pershing, Calliope, Hetzer and Goliath. But none of those have their own voice lines, and neither do most other abilities. (And I don't blame Relic for that, because getting a voice actor to come in just for doing a few lines would be stupid.)
Anyway, I think that by showing how polished this commander could look while using only existing content would be really helpful in convincing Relic to put in the game.
Lines for brigadefuhrer.abp would be:
"..\\..\\weapons\\west_german_smg_mp44\\west_german_smg_mp44",
"..\\..\\weapons\\west_german_stielgranate\\west_german_stielgranate",
(Blendkörper uses a Stielgranate model as well)
If you want to edit the aura, you can find it in the entity's action_apply_ext, or go to categories -> aura and look for terror_officer_inspire.
Probably keeping their model due to it better resembling their original model, but I'll be changing the auras properties as soon as I feel better.
Responses to your suggestions:
- I can't really do anything about the aura at the moment due to it not showing in the unit/model's data, but for now, It shouldn't be too much of a problem due to killing the sturm officer by ANY means necessary will retreat the entire assault.
-I'll bring the reload down to 6 minutes (360 seconds - half of the real-life reload time) instead of 480 seconds.
-Just buffed the Knight's Cross Holders' 'Grenade Assault' ability so that there's more damage per grenade to make it equivalent to the Assault Grenadiers' version.
-I probably won't be giving them voice lines mostly because of the voice lines being a bit too specific for me to hand them over, so I'd just leave that to Relic if this was ever implemented.
-Working on it.
-For some reason, the Wehrmacht weapons are invisible on OKW units, so I'll probably keep the Arty officer model for now, once again, a more combat ready model would probably be something for Relic if this was implemented.