I wouldn't mind them dealing a small amount of penetration damage, but I wouldn't want it to do too much otherwise the deflection itself would be pointless.
Look, I don't like all of the changes myself, but can we not attack community members? Sure, it may seem like it's Miragefla's fault for all of these changes, but he only suggested them, relic was the one who chose which changes to implement. Now, I'm not suggesting attacking relic either, but instead just to focus on the ideas you don't like instead of the person who created them. I don't know, it just seems like the game could be a lot better if people focused more on what's broken instead of who broke it.
Well, time to take this like a man and type "(Deleted)" on my posts before I get the ol' defamation of members or something like that. Well, now that I guess it's Relic's fault...
The change just struck me as odd because it's seems so arbitrary and out of nowhere. When have bazookas on the captain been a balance problem? Up until this point, his anti-tank role has been the entire purpose of the unit. It's like back when shock troops used to have a PPSh upgrade, but Relic removed it and just increased the manpower cost because shock troops without PPSh's were basically just conscripts role-wise. I realize that it's not a one-to-one comparison because BARs and Bazookas can be equipped on anything and PPSh's can't, but still.
+1
WTF is this? Miragefla unable to ignite demand for his mod even by paying people in competitions, so he's talked his way into changing the whole game structure.
He probably payed Relic to include this into one of their patches.
To make up for lack of handheld hard AT for OKW, and the constant hoards of cheap allied tanks, the raketen will need to have laser guided missiles as an upgrade. Just don't think anyone has thought this through very well.
It's what happens when Relic decides to copy directly out of a balance mod.
Axis player should not keep relying on op.shercks that requirez no skill to use and able to penetrate all kinds of ally heavy paper tanks without the need to pray for RNG like bazooka. OKW has so much AT weapon in each tier and fuel is even not a concern now. We can imagine how op is the new volks faust+panzer jager shercks blob from op suggestions.
The problem was that the schreck upgrade didn't really trade in AI for AT, and was merging them into something that would become deadly when accumulated (The blob). In this case, just having a dedicated AT squad should be fine. I don't see anybody complaining about panzergrenadiers with schrecks. This would only allow OKW to survive through early to mid game through an attempted early tank rush.