I agree with the majority of these changes, but I have some major issues regarding the arbitrary limit on cross-faction units. As many have pointed out, a King Tiger for Ostheer could be very interesting and reuse the current Tiger voice lines (as it was officially just Tiger Ausf B by army regulations). There are also plenty of German skins we can 'force' onto the vehicle, like how the 221/223, Command Tiger, or Tiger Ace handles it.
I think the decision to avoid cross-faction units really hurts this time. The .50 cal for Soviets is the exception, probably justified by it not needing skins, but I really dislike this change as not only is it historically innacurate, but it also doesn't add anything new or interesting - its just a token buff to the firing arc. A Universal Carrier would have been more thematic and far more interesting. Like how the 221/223 is forced to use Panzergrau, the Universal Carrier can be forced to use Olive Drab or something. Many photographs of Soviet Universal Carriers show minimal paint or no paint at all, so the lack of faction camo skins shouldn't be a big deal.
More in-depth explanation for Soviet UC:
I really suggest a reconsideration of using cross-faction vehicles, especially for Soviet Lend-Lease. As it stands, this limitation will set the precedent that there will never be any cross-faction vehicles for future patches, severely limiting the capability of the balance team to make interesting units/doctrines in the future, especially to the German factions.
Entirely agreed on what you've said, the King Tiger would bring the much needed ompf to some Ost doctrines that still really need it.
As for the Soviets, the Churchill could have also been an option since I know the Brits gave the Soviets those as well as Matildas but I guess the doctrine has a more "US Lend-Lease" theme rather than a British one.
Maybe the UKF stuff is being reserved for a new doctrine in the future or something? Can't really say.
From what I understood this isn't a simple option to turn from off to on. The issue is that all the tools (except the AE) are completely outdated and would require a hell of a lot of work to get working. Most of the original devs have moved on so it's likely nobody even knows how these tools were coded. It would be great if Relic could update them, but it's understandable if they won't because it'd be a big investment and they wouldn't get much back from it at this point.
Well, I mean how did Corsix do it for the original CoH then?
The tools were made by the community, not the developers, and you could basically do a complete overhaul of the game turning it into Star Wars or whatever else you want, options are almost limitless with the exception of a few hardcoded things like reinforcing and so forth, and still can do so.
So yeah I don't think the question is so much for the tools but Relic's willingness and ability to reenable all of this functionality and if they could bring the game to 64bit I'm guessing that they can also do this as well.
Calliope and priest, the removal of crew is to cut the cheese calling multiple of them far above the 100pop limit by decrewing them between barrage.
Yeah I know that but I don't remember there being a limit on them like for the Pershing.
I haven't played with them in a while, mostly been playing Mechanized and Rifle for the call in Shermans.
Heavy Cav I don't bother because 1 Pershing is just simply never enough to cover your weaker tanks.
That's why I keep repeating that I think the USF needs a meatshield tank like a Jumbo to take the shots for the Jacksons, similar to the British Churchill-Firefly combo.
As far as I know, this was made possible due to Corsix's Mod studio and possibly due to the fact that at somepoint, coh2 archives worked differently. In other words, right now you cant make model into CoH2 not only because you cant edit archives and replace model, but because you cant make it into CoH2 format to begin with, because they are different from vCoH. I'm not sure here, but it might be the case. Because I dont think there are tools to even get existing coh2 models\animations exported from the game and used in any 3d programm.
Thats not the point. I know about this, but the point why was turned off because of possible abuse and data hacking? Well thats the most logical reason at least. What I was saying, Relic should at least allow community dev team to work with the models, allowing archive edditing for public isnt even nessesery to begin with if there is possability of hacking something.
Relic should just allow community to do all the work model vise and then just update archives themselfs and add thouse new models.
~
Nope.
Model editing and importing is also possible in CoH but there's no cheats or abuse related to it, it's mostly just map hacks and the sort.
Models and textures are just mostly visual, aesthetic stuff.
They just disabled it in CoH2 because they wanted to sell their DLC, which they're not doing anymore and as you can see the date on that video it says 2013 so yeah...
There's basically no point in why we can't mod how the game looks right now.
Also another idea from Widerstreit for the LeIG18 this time around:
Direct fire mode that could make it into a makeshift sort of AT gun giving the medical HQ more practical choice as well as a high angle indirect fire ability.
Maybe something that can be added to Firestorm as part of some sort of package along with the napalm shells?