3. Randoms are uncooperative. They hardly make a well balanced army by their own, like amassing tank destroyers while you already got mass tank destroyers. And they are very reluctant to join the charges even if you ask them. And Even telling them to switch position when hard countered is useless. Most of the time they blame you after you utterly lost your side.
This.
This is why I think that every Army should not have weaknesses that are counted as "asymmetrical balance" and need another Army to compliment them (like for example OKW and Ostheer, UKF and USF) in order for them to achieve their average potential.
A few examples of this:
OKW not having a T0 MG and resource caches like Ostheer, meaning there's a great reliance on Ostheer for early MG support, which is VITAL on chokepoints in big team games, and the Ostheer not making resource caches because of 2 reasons, not wanting to or not being able to, both happen frequently, I've had it myself many times before, IF there is even an Ostheer Army to begin with. I've also been with an entire OKW team a few times and frankly speaking if you didn't huddle up somewhere on the map to make a giant OKW fortress in the middle of the front and have a mobile force defend the flanks you were pretty much done for, no early T0 MG meant that Allied infantry reigned supreme through the entire match and you couldn't stop them even if you spammed Kubels, Sturms and Volks, resource caches meaning that they had far better and more tanks than you in the mid-early game, effectively fucking you over.
And then there's UKF and USF, the UKF having an earlier and arguably better at it's job MG which the USF lacks, weapons at the front (Advanced Assembly) and a mobile weapons carrier from the Special Weapons commander which again the USF lacks but needs really badly and Armor which can take a punch, which again, the USF lacks, badly, but needs, again, badly, very badly in fact. If it wasn't so Relic wouldn't have added the Pershing or M4A3E8 Sherman and there wouldn't be so much discussions about the Jumbo being added to the game or the regular Sherman being able to be upgraded to the 76mm version, or the very rarely mentioned Jackson on the Sherman hull which would give it the same HP and Armor as a Sherman.
The UKF lacks a mobile mortar, resilient and not cover reliant infantry, and faster tanks. All UKF armor apart from the Cromwell and Comet (no the AEC is not Armor) are slow, but again, at least they can take a punch compared to USF Armor. Something which can be remedied with the addition of the M10 Achilles for example which is armed with the same 17 pounder gun of the Sherman Firefly, more mobile, cheaper, faster, but lightly armored and easily destroyed, but can more easily and cheaply keep up with the Cromwell for support if you don't wanna go Anvil for the Comet.
So yeah, I think that Armies should be designed so they're self-sufficient but compliment each other to achieve higher effectiveness, not normal effectiveness.
That's just bad game and faction design if you ask me and only server to shoot the game balance up even further than it already is.