I uncovered a long forgotten topic back from the days when Mr. Smith was not yet a modder: https://www.coh2.org/topic/52470/mod-request-garrisonable-mortar-pits
And guess what, it's about the mortar pit.
So my question is straight to the point, Mr. Smith, why did you change your mind about the mortar pit back then, this was your idea as well as mine and Svanh's ( http://steamcommunity.com/sharedfiles/filedetails/?id=696397870 NoMoreSimCity, made by him), but Planet Smasher made it a reality and made you a contributor on his workshop submission.
What was it that made you try to experiment with the Mortar pit further instead of using your first idea?
Just for the record, this is not a personal attack topic, it's just here for a question and to prove once and for all that I'm not some sort of psychopath mad man that keeps repeating himself but that one of the major figures in balancing CoH2 right now had this idea as well.
Note: I had no part in this, it was just an idea I had but didn't know that somebody also had it and made it, Svanh helped me with this small experiment: https://www.coh2.org/topic/62733/would-you-like-to-test-the-artillery-pit-in-the-fbp after which I found Planet Smasher's mod on the workshop. |
I guess the topic and point of the thread got missed by miles (number of plays and balance are hardly any relevant here)
I agree with the mortar garrisoning idea, but the rest seems too much
Agreed, it was just a small suggestion, I wanted to see what people think of it but then it turned into this troll fest instead. |
My first post was:
"Brits are in ok status. problem is the super sov meta right now, which let the most players choose this faction insteed the brits.
Brits was in a boring status because mostly all units overperfomed and there was no fun because you had overall a big advantage against the enemy...which make it boring over long time."
There is no trolling etc. It was a conclusion from point of view. It was the actually gamestatus...everybody play sov because of super strongness actually. THis is not a lie etc...
And that i never played brits very much ...i told you why. No trolling etc. You was the first who flamed my playercard...
The British being "in an ok status" is your own personal opinion and this topic was created because in reality they really are not "in an ok status" and many people agree with that.
So again I see no point in you posting here since you're not being helpful in any way, you said your opinion, that's fine, stop spamming here, end of story.
And I never said anything about your playercard, you were actually the one that started the whole "I have more played games than you" discussion which is also probably very false but whatever.
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Hmm...but in this case i have more games played than you...you have 0 ..i have nearly 100.
I told you thats brits was unfunny for me. Why should i play them? they are boring and was to easy. I like challenges ----not easy chessy sim city and win
I don't think your brain can acknowledge any other information other than what is provided in my playercard, and neither can Katitof probably.
And if the British are too "unfunny" to you I see no point in you being here other than to troll, so again if you have nothing helpful to add to the topic please just leave. |
I was just asking a simple question tbh, and not ranting vs your suggestions. Everybody with half a brain sees the terrible design flaws of UKF. No snares, no useful indirect fire (anymore). And usually you need to try compensating those flaws with linear and cheesy strats (inf section spam etc)
And why aren't we trying to fix that instead of trying and failing at keeping their bad core design just for the sole purpose of being "unique"?
Humanity honestly baffles me, there is a problem, it's obvious there is a problem as you said, and people just try to go around it instead of directly trying to solve it, why is that? |
Which gameplay exactly? May you explain this to me?
http://www.companyofheroes.com/leaderboards#profile/steam/76561198038732900/standings
Comp stomps? Custom games on sheldt?
What is your point exactly, we are playing the same Army with the same stats, units and balance. I am not even talking about balance here, and never have, like I've said before it's the design I have a problem with, I think I have enough experience to suggest and provide some insight on probable design solutions.
So for now until you give some more solid grounds on which I cannot and should not make suggestions based upon my experience concerning Army design I suggest you piss off if you have nothing more valuable to contribute to the discussion.
And again, this is not a balance "plox buff this unit" topic, it's an Army design suggestion. |
dude do u know how mr smith changed it in his patch ? u can pack it up and has only 1 mortar less life and can be upgraded to 2 at the cost of pack up ability pluss it has 0 armor and 20 target size 2 eng squad could kill it close range
What part of the British needing a non-doc and non-fuel costing mobile indirect fire unit is not making sense to you exactly?
I respect Mr. Smith and him wanting to keep the British "unique", he is even a contributor on Planet Smasher's Artillery Pit mod on Steam. However I don't entirely agree with his methods, it was just a different take on "keeping the British unique" which didn't make the final cut for obvious reasons.
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Brits are in ok status. problem is the super sov meta right now, which let the most players choose this faction insteed the brits.
Brits was in a boring status because mostly all units overperfomed and there was no fun because you had overall a big advantage against the enemy...which make it boring over long time.
Thank you for your insight on the design problems of the British from your long time accumulated experience from playing the OKW.
It's really helpful. |
Hello, so after some gameplay with the new British after the DBP and viewing of stats and win-loss ratios I've come to the conclusion that the British are now a broken Army, not OP and UP but just broken and un-fun.
The problem is the British over-reliance on their mortar pit which now has a lower auto barrage range and needs to be babysit to be effective, now I understand that excessive micro is something which is usual for the competitive scene, it's not however favorable in the casual or the bigger 3v3/4v4 scenes.
Now to me as many of you know and as much as I've repeated myself the solution to the problem is Planet Smasher's Artillery Pit, now most of you will say that Relic will never go through with this because it's a radical change, however those people might be forgetting that the community balance team also tested out some radical changes for the pit in the DBP review by it having to start with only 1 mortar and a lower cost and then being upgraded to 2 mortars and so forth. Others will say that giving the British a mortar will make them less like unique snowflakes and more like a properly designed and balanced Army, for which I will say that no other Army will be able to garrison it's mortar like the Brits, on top of that special properties can be given to their mortar to make them more "unique" in terms of stats and the sort.
Now to get to the main meat of this topic:
What I propose is a radical redesign for the British, giving the player more choice in terms of what he wants to do with the Army.
Now what that would look like is this:
Apart from the 3 Infantry related upgrades in the HQ Hammer and Anvil will also be added as a 4th and 5th upgrade that will dictate the British unique deeper specialization into either being more static and defensive or more mobile and aggressive. The Bofors and AEC upgrades will be removed.
There however be a 3rd choice which will allow the British to be a sort of jack of all trades but master of none, and that will be by making no choice at all.
Stock the British will have Their IS, Vickers MG, UC, Sappers, Sniper, Planet Smasher's Artillery Pit, Cromwell and Firefly.
Now some special properties to have this mix of both defensive and aggressive is that for example the IS will retain their trench and sandbag building capabilities but have no bonuses when in cover, they'll just be an ordinary mainline infantry unit. The sappers won't have it from their vet as well and so forth.
Choosing Hammer will give access to the Mortar team, AEC Mk III and Comet on top of their stock units except for the Artillery Pit. The British will be a more mobile Army however they will lose all of their defensive building capabilities, so no more Trenches for the IS, just sandbags, and like I said no more Artillery Pit, the Mortars will be on their own.
On top of that Mobile Assault's active ability can be given as a 6th ability for example to boost the aggressiveness of the British infantry.
Choosing Anvil will give the British access to the MG nest(Base ones, they replace the mobile Vickers MG team), Mortar Pit(replaces mortar teams and the Artillery Pit), Bofors, 17 Pounder and Churchill Infantry tank, as well as the current Anvil bonuses, same as Hammer. Now the IS lose their sandbag building capabilities here and get the cover fire rate bonus like now, same as for the Sappers. Another thing that can be done is the Advanced Emplacements' fortified defensive upgrade can be given to Anvil and in it's stead be replaced with for example tank traps.
I would love to make a mod of this and present it to the community however sadly I am limited in time and I'm afraid that I will not be able to fix it after the next update fucks with it.
Thanks for reading my wall of text, cheers and have a nice day. |
UKF is not a 1v1 Army as far as I can tell, I mean it's self-sufficient unlike the OKW which needs the OST's T0 MG42s and resource caches but other than that it's problem lies in it having to rely on immobile, expensive and short ranged indirect fire as far as I can tell.
Sure Mobile Assault remedies that somewhat, however you need 8 CPs for that, 350 manpower and 40 or 50 fuel, not sure how much it was, I think it was 45 for the land mattresses there, which do not have auto barrage and are slower than mortar teams.
And I honestly don't see why the UKF should be the special snowflake when it comes down to indirect fire, every other Army has mobile indirect fire but the Brits, for what reason exactly? To keep the Army "unique" but retarded? Stop with this bullshit please, I'd rather have a balanced and fun Army to play as rather than something "unique" as this:
http://jokegurus.com/wp-content/uploads/unique-fork.jpg |