"I don't understand what's your point in this topic mg counter sturm as ukf"
And how many OKW players build nothing but Sturms? If they are kind enough to let me know beforehand then sure a steady stream of Vickers will pour out of my T1.
Until I tested them I didn't realise how powerful they are - or by extension how poorly most OKW players use them.
Listen I have no issue with one of the factions being an easy game, a nubbins faction if you like. Some of us like a challenge and whether Brits were uber powerful or utter crap ( And they were!) I'd still be playing them. Lots of 13 year olds out there don't see things that way and are merely drawn to whatever happens to be the easiest, and I suspect whoever has the sexiest boots. Not my thing, I'm married thanks. Again, all fine and dandy by me though - just keep it in your bedroom.
With Vet fixed however the game has changed somewhat and some of the little perks that OKW have enjoyed are now a bit..... Too perky. Want me to test Vet 4 / 5 Sturms against Vet 3 Commandos?
Yes please go ahead and test it and post that video here. And while we nubs try to understand how things work and your point of view, would you care posting your playercard here? Thanks. |
They can be countered, with BARs / M1919 riflemen but the problem is that schrecks on mainline inf kind of enforces blobbing playstyle and countering it forces either blobbing BARs / M1919s against them or maxim spam. And yes, maxim spam is currently way too effective. But the USF 50cal is a joke. Vehicles vs an a-moving schreck blob isn't the best of counters. So we are left with spamming maxims or creating another blob of doom of BAR/LMG infantry.
Rocket artillery is a fine way to counter it, but USF and brits have it only as doctrinal options which is very wrong in terms of design. In general, countering the blobs is much more limited until later stages of the game. Mines can work if the blobber isn't capable of upgrading the minesweeper and using it with his blob. Coming from different directions against the blob can work on some maps as well but it's not an actual counter to it.
So you are countering blob with blob and that is exactly what I am doing as okw too. I cannot even stand upto rifleman, IS early game. My panther cannot kill a jackson that outrange it and has a support of a blob carry bazookas and bars. Volks are the only thing that keeps okw in the game. Panther (cost 200 fuels), etc, are more of a support unit instead of being a spearhead. OKW does not even have MGs to stop that blob marching onto you and owning you. Seeing your tank getting outranged and knowing you cannot counter it because you lack range really hurts. Speed of a panther cannot work most of the time. Now what faust is gonna do? Engine damage and then what? USF can get out and get in and boom! engine is ready to go. Faust won't even pen comet/churchill. Volks are completely fine. If I don't see many TDs, I don't build many of them. It is just a counter to a counter. Even a pak40 can't do anything without mg support to hold the allies blob. |
Read couple of the earlier posts. Seems impossible to have a reasonable discussion based on arguments with some people on this forum. They just come with their cancer/aids/whatever one liners and don't even bother to give counter arguments. Probably don't even have any.
If I made four other threads about Faction X needs a rework they'd just come to every one of them and say the same thing without giving any practical alternate suggestions.
I have already given my reason why this faction is perfectly fine in the last page and do not wish to repeat it. If you find something is wrong, then you have the right to post about it but only pointing out one faction while ignoring others is not the way. Crime is crime, wrong is wrong and right is right and it ain't like this is much worse so I will ignore other things. Why? Go ahead...create 4 topics. Let's see how allies fans defend those points. Let's see how much QQ that thread gets or see how good you are in figuring out the problems each faction has.
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I dont know whats worse, if people wanting to change the faction because they want to easy win against it or the axis fanatics putting themselves into shame
+1 This and sturmpio thread....AIDS. |
I wonder how long before this thread goes unnoticed.
Anyways, OKW got volks and they use it because not only they are decent late game but they are 5 model and less chance of getting one shot. AT gun in T0 has small arc and short range and it is almost impossible to use it against fast tanks like Crowmwell/Stuart or that fucking clown car. So shreks on okw are completely fine because they save okw ass early game and they are costly, mind you. Volks are used just like Soviet use maxis and USF use 1919 and bazookas combo on a unit that own volks early game or UKF that build emplacement after emplacement and put counter barrage on 2v2, 1v1 to fuck up. You know there are so many units that need change but I see more allies tear than axis tears here. Only yesterday I faced soviet maxi spammer and rifleman spammer. It ain't that easy for okw early game. If you gotta say l2p, then I can say same for you when you are facing okw while adding I have seen pros countering volks easily so what is your problem?
Jagdpanzer has a fixed turret and is map dependent. While panther/KT/Tiger are outranged by allies TD (they lack armor but the range...). So what options do I have? Jagd (forcing a doctrine on player)? I need shreks to support my tanks that lack range and hence I need volks with shreks. Okw has no artillery other than stuka that produce a sound that even a deaf can hear. They have no priest or bar type weapon. There are pros and cons of every faction. KT (720 manpower and 310 fuel- 21 cap) was nerfed just like churchill. It happens....
Once I posted that maxi spam is jesus and an allies fan said- When will axis learn that nerfing is not the right way and you should buff the counter blah blah blah...They cannot nerf one faction only. Either you nerf all or don't touch any. Guess that logic goes out of window when okw/axis own allies and they come and cry here. |
blah blah blah...keep shouting. OKW in its current state is here to stay. |
Smoke for OKW? Then give some PTRS for USSR to counter OP 222 spam and early luchses/pumas.
Actually, smoke is not best way of dealing with MGs. Mortars/Field guns are better. And LeIGs are doing well, for me.
Well, good for you then I guess. I am struggling to get into top 10 as okw bcos of maxis and I keep getting soviets. But I don't care. OKW is fine....perfectly fine. |
Then add to USF mortar truck as stock unit, please. And Calliope too. And maybe Pershing, cos KT is undoctrinal, last time I saw.
Seriosuly, no stock MGs for OKW. They have in T0 more, than any other factions! Close combat infantry/top-engineers, meat-longrange folks volks with top AT, scoutcar, AT-gun... Now let's give them MG in that - they will be unstopable!
And I think, that OKW should already get real artilley - SP Howitzer "Hummel". Place it in Feuersturm doctrine, instead of poor useless FlamenHetzer. And no - Hummel won't shoot flamecharges of course, but artillery in doctrine with name "Feuersturm" is OK for me. Im really tired of using boring Wuhrframmens for to dig out Tommy rats.
And for god sake, do something with Sturmenginners. They are combining itself both best engineers(repairs) in game and close-to-best close-middle combat units. Maybe, there should be upgrade, which will give you choose between "good repair - bad combat conditions" and "good combat - bad/no repair"?
I was being sarcastic. They are completely fine and they won't be changed. Tho I will take hummel anyday but not gonna happen so okw is fine as it is. They should give okw some smoke to counter some of the OP maxi spam but k...kk. |
They should add mg34/mg42 as a stock unit. Rest is fine. |
Okw? Play with me and I'll convert you to the next big thing in team games. Top 60 guaranteed. |