Nice! thanks.
Can you please do Panzer gren 3 vet vs 3 vet shock troopers- close quarters? I want to see who will win. |
Only if you decide to make your first ober squad 20 minutes into the game. Against normal timed Obers, the only way you are going to face up against vet 3 tommies directly is when the enemy gets early nades and you try your very best to not dodge any grenades.
Unless my obers can face 0 vet IS and/or get 2 lmgs for 120 munition. I cannot see them on par with IS that vets up just like volks. |
If you're facing 3 IS squads with pure AI weapons 280mpx3 and 60munix6... what are you doing with your vehicles? Even flak halftrack can mow them down. The MP bleed/upkeep of those IS isn't cheap you know. That build forgoes all AT and indirect and bofors early game unless they get that commander where IS can build stuff.
I never mention about any vehicle. This thread is about infantry only. Cromwell and AEC can take care of early vehicle but not really gonna talk about vehicles in this thread. As for the solution to the infantry vets and weapons, either reduce the limit of weapons on IS or increase the limit to 2 for okw. |
290 mp unit + 90 ammo upgrade with vet bug was already strong. Same unit with 60% received accuracy and great vet abilities are even stronger. Don't have to play the game to understand that point.
You do because vet 3 IS with 2x bren won't even let PF get the vets because they rape everything early game. Manpower bleed is so strong that you will feel like fuel ain't even a problem to get a tank out. |
I haven't played the game yet, but I think that JLI and panzer fussiliers has to be looked into.
So at least play the game before commenting? By the time obers come out, IS is already 3 vet. PF is doctrine thing so game is forcing you to opt for that commander which is nothing but a bad design. Volks can't handle IS. What is actually required is not nerfs to doctrine units but nerf to IS carry limit. 1 of any weapon or let okw also carry 2 weapons. Manpower bleed is really bad against 3 vet IS as okw. |
100% KT should require all three trucks be deployed and alive. This way if you want to go KT you must be more conservative with truck placement.
Alternatively, or in addition, making the SWS truck boons be side-grades (BGHQ healing, Mech truck Repairs, and Schewer HQ truck gun) it would go a long way towards balancing out the KT since upgrading the trucks would delay it and skipping the upgrades would reduce OKW field presence.
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FYI, sturm offizier aura does nothing for LeIGs despite the symbol floating above them. Placebo affect is real though.
It does reduce the reload time.
Please correct me if I'm wrong but the Sturm Offizier aura in the modding tools seems to reduce the ISG's reload time by 9%.
Here are the full effects:
Target | Effect | Infantry type units but not Officers, HMGs, mortars or the Raketenwerfer | +10% accuracy | HMG type units (MG34) | +10% accuracy | Mortar type units (not the ISG) | -9% reload time | AT gun type units (Raketenwerfer and ISG) | -9% reload time |
You are absolutely right. It does reduce the reload time and LEIG can continuously bombard the emplacements. Poor thing can't even have 24x7 brace on. |
It used to have 90 sec build time.
Why exactly can it be called-in instantly now, despite being normal tech stock unit?
edit: Nvm, just read its about team games, where everything comes out too fast, because its clusterfuck with cachespam and resource inflation.
Thing that OKW can't build. |
I like how you're factoring universal tech costs with the kt. That like saying the E8 Sherman costs over 300 fuel so it should be more powerful than the Pershing which is only 230 fuel. See the logic behind that?
Fact of the matter is that the kt basically comes out too early for a heavy tank. I'd rather pay 500 gas for it than wait 13 Cp for a tiger or Pershing lol.
No I don't see the logic behind anything. Fact is to collect 500+ fuel and get a KT out requires damn good time. That also means you are not investing in the mech truck and have no armor at all. If you don't have enough tank by then, then you have already lost the game. By the time I get my KT out, allies already have comets/ ffs/jacksons out. And yes I am talking about 3v3 and 4v4 only. |
+1 when you need one more shot but tanks is interested in dancing. Fix it please. |