OKW infantry vet vs UKF is broken
Posts: 738
It seems like the terminator OKW from WFA alpha are back in all their glory
Now certain units like volks/sturms/MG34 are fine, but the problem here is obers/jaegers/panzerfusillers that seem to utterly destroy any number of British infantry once they get vet.
Spend 300mp, 50 fuel and 120 muni for double bren tommies? too bad one vet 5 Jaeger squad seems to solo your units anyway while he buys tanks.
Replay attached highlights the problems imo, 5 man double bren units not even tickling OKW inf. Just hold out till jagdpanzer/vet inf and you win as axis
https://www.coh2.org/replay/50478/vet-needs-an-overhaul
Posts: 1653
Posts: 139
I haven't played the game yet, but I think that JLI and panzer fussiliers has to be looked into.
So at least play the game before commenting? By the time obers come out, IS is already 3 vet. PF is doctrine thing so game is forcing you to opt for that commander which is nothing but a bad design. Volks can't handle IS. What is actually required is not nerfs to doctrine units but nerf to IS carry limit. 1 of any weapon or let okw also carry 2 weapons. Manpower bleed is really bad against 3 vet IS as okw.
Posts: 1653
So at least play the game before commenting? By the time obers come out, IS is already 3 vet. PF is doctrine thing so game is forcing you to opt for that commander which is bad design. Volks can't handle IS. What is actually required is not nerfs to doctrine units but nerf to IS carry limit. 1 of any weapon or let okw also carry 2 weapons. Manpower bleed is really bad against 3 vet IS as okw.
290 mp unit + 90 ammo upgrade with vet bug was already strong. Same unit with 60% received accuracy and great vet abilities are even stronger. Don't have to play the game to understand that point.
Posts: 139
290 mp unit + 90 ammo upgrade with vet bug was already strong. Same unit with 60% received accuracy and great vet abilities are even stronger. Don't have to play the game to understand that point.
You do because vet 3 IS with 2x bren won't even let PF get the vets because they rape everything early game. Manpower bleed is so strong that you will feel like fuel ain't even a problem to get a tank out.
Posts: 680
Posts: 4474
290 mp unit + 90 ammo upgrade with vet bug was already strong. Same unit with 60% received accuracy and great vet abilities are even stronger. Don't have to play the game to understand that point.
60% recived accuracy for who ?
Posts: 468
You do because vet 3 IS with 2x bren won't even let PF get the vets because they rape everything early game. Manpower bleed is so strong that you will feel like fuel ain't even a problem to get a tank out.
If you're facing 3 IS squads with pure AI weapons 280mpx3 and 60munix6... what are you doing with your vehicles? Even flak halftrack can mow them down. The MP bleed/upkeep of those IS isn't cheap you know. That build forgoes all AT and indirect and bofors early game unless they get that commander where IS can build stuff.
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Guess who won.
Yes, SP killing 3 models of my Paras withot losing a single
Posts: 732
Posts: 139
If you're facing 3 IS squads with pure AI weapons 280mpx3 and 60munix6... what are you doing with your vehicles? Even flak halftrack can mow them down. The MP bleed/upkeep of those IS isn't cheap you know. That build forgoes all AT and indirect and bofors early game unless they get that commander where IS can build stuff.
I never mention about any vehicle. This thread is about infantry only. Cromwell and AEC can take care of early vehicle but not really gonna talk about vehicles in this thread. As for the solution to the infantry vets and weapons, either reduce the limit of weapons on IS or increase the limit to 2 for okw.
Posts: 513
Posts: 919
Game will be more fun than ever before, especially in 4vs4: Real vetted blobs running around the map beeing back in no time after full retreat because of FRP mechanic. Well done.
Posts: 2693 | Subs: 1
Posts: 794
If you allow obers, who arrive at the ten minute mark, are extremely fragile and require a shit ton of baby sitting and cost a fortune to reach the higher levels of vet, then you simply don't know how to play as UKF.
Even an early shock UC can cause enough Health-Crisis and mp bleed.
Posts: 2693 | Subs: 1
Posts: 1617
Posts: 2693 | Subs: 1
By the time obers come out, IS is already 3 vet.
Only if you decide to make your first ober squad 20 minutes into the game. Against normal timed Obers, the only way you are going to face up against vet 3 tommies directly is when the enemy gets early nades and you try your very best to not dodge any grenades.
Posts: 139
Only if you decide to make your first ober squad 20 minutes into the game. Against normal timed Obers, the only way you are going to face up against vet 3 tommies directly is when the enemy gets early nades and you try your very best to not dodge any grenades.
Unless my obers can face 0 vet IS and/or get 2 lmgs for 120 munition. I cannot see them on par with IS that vets up just like volks.
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