Okay let's stop this go to reason for all the buff X discussions. I'll cover team games here since only the l2p and insane claim OKW is OP in 1v1. First lets look at the meta. Allied can overwhelm and subdue Axis in early and mid game. Axis mistakes at this stage can be capitalized on by an organized team and crush them. Now Axis reaches late game, it begins a snowball effect the longer the late goes on. (though Allied can under right conditions snowball early-mid game leads into late game wins by strangling axis) Allied will be punished much more for mistakes leading up to late game than AXis mistakes on the course of mid game. Now someone tell me what is the list of reasons OKW is OP? Then lets us discuss if it truly is unbeatable and way over performing like most threads claim.
I know some of you are tired of the meta. AXIS Late game crush hur hur..Allied overwhelm early hur hur. Keep in mind for that to change to be 50/50 requires some nerfs and buffs on all sides, tech tree changes, call-in changes, and redesigns taking away faction flavor a bit.
I think it's wrong to discuss faction strength on the basis of timing. Rather, strengths lie in offensive vs. defensive design. The axis are much more defensive factions, if they manage to creep forward and take ground, they can be difficult to dislodge. Whereas the allies achieve the same by applying constant aggressive pressure until they suffer from attrition or become exhausted.
Like you mentioned, Axis in 3v3 and 4v4 snowball hard into the end game.
It used to be "win before 25 minutes or surrender". The last round of OKW nerfs helped, but the stronger Axis late game is still prevalent
I know asymmetric balance will never be perfect, but I don't think I'm alone in wanting both factions to be competitive at all stages of the game.
Yeah it pretty much goes without saying that the whole "lets design factions around being best at certain points in the game" idea is really dumb because it takes a lot of skill out of the equation.
It's dumb that an Allied player can win the game in the first opening minutes of a match, it's equally dumb that there is a time limit on how long a game can go on before the Axis heavys snowball into each other and you have KT's supported by Elefants.
All wrong.
All l2p issues.
OKW not OP.