I think we should wait 1 week. Let the meta setlle down and then start making asuptions in 1vs1.
Keep in mind that lot USA player ranks were inflated and belong to top 300 not 150 and thier rank was mainly based on flame rifle cheese with vet 3 in 10 minutes.
So please wait one week everyone except top 20 need to adapt a bit and then we see.
EDIT: I was also looking at game played.Most top 150 played only OKW or mostly OKW and not many players played allies so OKW got matched much more times agains lover than top 150 players than other factions because of imbalance in Axis/allies games played
3.Telling me to dodge is pointless since if it was being shot at a MG garrisoned building, the animation is still faster than the ungarisoning. It could be dodged by infantry no problem but it has no delay so MG's are goners.
You have smoke.
Also, have the option to to run directly into MG fire.
PS
Only Calliope can stop this (tried to move forward after first wave, just like with katys, but it seems like calliope's rockets are too fast for that = blobrekt), but then just switch to KT
Added some new changes and one of them is one I really want to test in more competitive play. Essentially the anti-air patch revamp as one would call it.
Changelog
So essentially
-Buff all the allies shit.
-Nerf all the axis shit.
Force reload is stupid.
Just change to auto reload when out of combat if clip is not full.
September 17th Patch Notes
- Added back the 50% reduce damage modifer to green cover for explosive weapons
Oct 29th Patch Notes
-All Flak Weapons
This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
Damage all in hold flag set from true to false
1. Now All mortars, ISG and pack howitzer inflict seriously small damage to garrisoned infantry experiment 1:
a conscripts squad in building now takes 15 mortar fires, 15 pack fires or 15 isg fires.
it's not too bad but sniper is more effective to garrisoned now.
2. All flak Weapon damage to garrisoned is broken.
they inflict very small damage due to this explosive nerf and garrison damage all flag "false" nerf. experiment 2:
a conscripts squad in building now takes 100 seconds fire of centaur or 200 seconds fire of SdKfz 251/17 Flak Half-track.
3. so, building counters are only flame and sniper and strong bullets.
OKW has incendiary grenade only. it make OKW unable to paly in some map that has a lot of buildings.
edit : All experiment is measured by game time.
edit 2:
solution
1. give 0.4 modifier against garrison to explosive and mortar
2. give damage all flag "true" to flak weapon. give 0.3 modifier against garrison to flak weapon.