Profile of Tom_BR
General Information
Register Time: 26 Oct 2015, 11:30 AM
Last Visit Time: 18 Jul 2024, 21:58 PM
Broadcast: https://www.twitch.tv/TomBRchannel
Steam: 76561197990778045
Birthday: 1989-02-04
Nationality: Brazil
Timezone: America/Recife
Game Name: Tom_BR
Register Time: 26 Oct 2015, 11:30 AM
Last Visit Time: 18 Jul 2024, 21:58 PM
Broadcast: https://www.twitch.tv/TomBRchannel
Steam: 76561197990778045
Birthday: 1989-02-04
Nationality: Brazil
Timezone: America/Recife
Game Name: Tom_BR
Signature
Post History of Tom_BR
Thread: COH3 Retreat Paths, Solved26 Sep 2021, 05:55 AM
could not implement a way to display the direction that the squadron will run in the retreat? I think that would be more useful. The player could decide whether or not to retreat based on the direction the squad will flee according to the visual indicator. In: COH3 Central |
Thread: Coh3 or new commanders/maps for coh2?6 Dec 2017, 03:03 AM
I would love to see the same mechanics used on coh2 in a Vietnam War period game, it could continue without naval wars, but it would be great to see helicopters having the same impact on gameplay as the tanks on coh2. You just need to improve the light, texture and physical effects a bit more and have more options for the player to create a commander for example, or customize the troops. It would be a GOY in the category without doubt In: Lobby |
Thread: Iron Harvest7 May 2017, 23:33 PM
By the screenshots it appears to have the angle of view similar to coh2 as well. I hope this whole hype is met with a good online multiplayer mode. I know it's asking too much but it would be wonderful to see such a RTS with a Ranking system similar to Starcraft 2. In: Other Games |
Thread: Major reinforce cost6 May 2017, 14:58 PM
That one from the squad of officers where if the officer's model dies the whole squad retreats I did not know. Well I believe that in this the way is to wait for the solution of the team of good souls that help to balance this game. In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:46 PM
I understand. I also thought the same. But in a general and ideal overview, disregarding the crucial moments in a match, the statistical data justify a balanced cost of reinforcement during a long game. But considering the critical moments of the match, if the USF player has enough fuel to make a TD for example, and because of reinforcement of a squad with an official that the RNG determined that the cost of reinforcement was 90% more expensive, This will delay the production of TD in minutes due to the wait for the accumulation of manpower that was spent more due to this BUG, and in the COH2 minutes defenseless against a certain type of unit may mean losing the match. This is just an example. I believe this bug should be repaired in some way. The suggestion of the specific button to reinforce the official with its specific cost would be a good solution In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:39 PM
I understand your statement, but I believe that the less chance we get for the effect of the RNG in the game, it becomes the more professional, given that the ideal is for players to win by their ability. If in a match, at a crucial moment the squadron costs more because of this bug for a USF player the effect of its occurrence will be much more unfair than if at the crucial moment of the match the squadron costs the standard value, subtracting the cost of the official the same.it's what I think. In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:29 PM
As for the late cost of officer reinforcement - let us look at it from statistical perspective. Let's say that you reinforce a squad of captain and the difference between the cost of officer and standard model is 30. Then you have a 25% chance of paying 90 manpower too much and 75% chance of paying 30 manpower less for full reinforce assuming you use a macro to click button 5 times. If the first model to be reinforced cost the default value that is not the official value, you will only save on the reinforcement of the official model, the others cost the default value. In this case I do not see how the reinforcement comes out cheaper because either you pay at least the cost of a conventional squad without the official, or pay much more expensive if the first model in the reinforcement queue is the official one. In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:18 PM
The only way to solve this problem is by reinforcing squad officers with a hotkey specific to the officer's model. With its cost differentiated from the rest of the models of the squadron. In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:09 PM
That means that in late game, when a squad with an officer is reinforced, we have to wait for the first model to be reinforced, which costs 50 manpower and refers to the squad officer, only to then click the "R" hotkey or click In reinforcing for the following models not to cost the 50 costing officer model? Please correct me if I am misinterpreting the given explanation. Thank you. In: COH2 Bugs |
Thread: Major reinforce cost6 May 2017, 14:00 PM
Considering that major is a three man squad, you only pay additional 30 for such mistake. And that is only if major model happens to die. Not that you even have to reinforce major that often becouse it is usually used behind the lines. Does this bug apply to the major's squad? How much is the lieutenant and captain?the major as I take him to the front to use the artillery, the captain and the lieutenant is almost obliged for the bonuses they have. Whether this applies to all other high-ranking (Capitain and Lieutenent) squadrons is absurd. In: COH2 Bugs |
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